\section{\class{wxIdleEvent}}\label{wxidleevent}
-This class is used for idle events, which are generated when the system is idle.
-
-By default, idle events are sent to all windows. If this is causing a significant
+This class is used for idle events, which are generated when the system becomes
+idle. Note that, unless you do something specifically, the idle events are not
+sent if the system remains idle once it has become it, e.g. only a single idle
+event will be generated until something else resulting in more normal events
+happens and only then is the next idle event sent again. If you need to ensure
+a continuous stream of idle events, you can either use
+\helpref{RequestMore}{wxidleeventrequestmore} method in your handler or call
+\helpref{wxWakeUpIdle}{wxwakeupidle} periodically (for example from timer
+event), but note that both of these approaches (and especially the first one)
+increase the system load and so should be avoided if possible.
+
+By default, idle events are sent to all windows (and also
+\helpref{wxApp}{wxapp}, as usual). If this is causing a significant
overhead in your application, you can call \helpref{wxIdleEvent::SetMode}{wxidleeventsetmode} with
the value wxIDLE\_PROCESS\_SPECIFIED, and set the wxWS\_EX\_PROCESS\_IDLE extra
window style for every window which should receive idle events.
-The function \helpref{wxWindow::OnInternalIdle}{wxwindowoninternalidle} is
-also provided for internal purposes, and cannot be disabled. wxUpdateUIEvents
-are sent from OnInternalIdle.
-
\wxheading{Derived from}
\helpref{wxEvent}{wxevent}\\
<wx/event.h>
+\wxheading{Library}
+
+\helpref{wxBase}{librarieslist}
+
\wxheading{Event table macros}
To process an idle event, use this event handler macro to direct input to a member
\twocolitem{{\bf EVT\_IDLE(func)}}{Process a wxEVT\_IDLE event.}
\end{twocollist}%
-\wxheading{Remarks}
-
-Idle events can be caught by the wxApp class, or by top-level window classes.
-
\wxheading{See also}
\helpref{Event handling overview}{eventhandlingoverview}, \helpref{wxUpdateUIEvent}{wxupdateuievent},