+ header_width +=
+ wxRendererNative::Get().GetHeaderButtonMargin(m_headerArea);
+ calculator.UpdateWithWidth(header_width);
+ }
+
+ // The code below deserves some explanation. For very large controls, we
+ // simply can't afford to calculate sizes for all items, it takes too
+ // long. So the best we can do is to check the first and the last N/2
+ // items in the control for some sufficiently large N and calculate best
+ // sizes from that. That can result in the calculated best width being too
+ // small for some outliers, but it's better to get slightly imperfect
+ // result than to wait several seconds after every update. To avoid highly
+ // visible miscalculations, we also include all currently visible items
+ // no matter what. Finally, the value of N is determined dynamically by
+ // measuring how much time we spent on the determining item widths so far.
+
+#if wxUSE_STOPWATCH
+ int top_part_end = count;
+ static const long CALC_TIMEOUT = 20/*ms*/;
+ // don't call wxStopWatch::Time() too often
+ static const unsigned CALC_CHECK_FREQ = 100;
+ wxStopWatch timer;
+#else
+ // use some hard-coded limit, that's the best we can do without timer
+ int top_part_end = wxMin(500, count);
+#endif // wxUSE_STOPWATCH/!wxUSE_STOPWATCH
+
+ int row = 0;
+
+ for ( row = 0; row < top_part_end; row++ )
+ {
+#if wxUSE_STOPWATCH
+ if ( row % CALC_CHECK_FREQ == CALC_CHECK_FREQ-1 &&
+ timer.Time() > CALC_TIMEOUT )
+ break;
+#endif // wxUSE_STOPWATCH
+ calculator.UpdateWithRow(row);