- wxxVariant *VariantValues ,
- int *objectIDValues ,
- const wxClassInfo **objectClassInfos ,
- wxxVariantArray &metadata) ;
-
- // destroy the heap-allocated object having the ID objectID, this may be used if an object
- // is embedded in another object and set via value semantics, so the intermediate
- // object can be destroyed after safely
- virtual void DestroyObject(int objectID, wxClassInfo *classInfo) ;
-
- // set the corresponding property
- virtual void SetProperty(int objectID,
- const wxClassInfo *classInfo,
- const wxPropertyInfo* propertyInfo ,
- const wxxVariant &variantValue);
-
- // sets the corresponding property (value is an object)
- virtual void SetPropertyAsObject(int objectId,
- const wxClassInfo *classInfo,
- const wxPropertyInfo* propertyInfo ,
- int valueObjectId) ;
-
- // adds an element to a property collection
- virtual void AddToPropertyCollection( int objectID ,
- const wxClassInfo *classInfo,
- const wxPropertyInfo* propertyInfo ,
- const wxxVariant &VariantValue) ;
-
- // sets the corresponding property (value is an object)
- virtual void AddToPropertyCollectionAsObject(int objectID,
- const wxClassInfo *classInfo,
- const wxPropertyInfo* propertyInfo ,
- int valueObjectId) ;
-
- // sets the corresponding event handler
- virtual void SetConnect(int eventSourceObjectID,
- const wxClassInfo *eventSourceClassInfo,
- const wxPropertyInfo *delegateInfo ,
- const wxClassInfo *eventSinkClassInfo ,
- const wxHandlerInfo* handlerInfo ,
- int eventSinkObjectID ) ;
-};
-
-/*
-wxDepersisterCode implements the callbacks that will depersist
-an object into a C++ initialization function. this will move to
-a utility lib soon
-*/
-
-class WXDLLIMPEXP_FWD_BASE wxTextOutputStream ;
-
-class WXDLLIMPEXP_BASE wxCodeDepersister : public wxDepersister
-{
-private :
- struct wxCodeDepersisterInternal ;
- wxCodeDepersisterInternal * m_data ;
- wxTextOutputStream *m_fp;
- wxString ValueAsCode( const wxxVariant ¶m ) ;
-public:
- wxCodeDepersister(wxTextOutputStream *out);
- virtual ~wxCodeDepersister();
-
- // allocate the new object on the heap, that object will have the passed in ID
- virtual void AllocateObject(int objectID, wxClassInfo *classInfo ,
- wxxVariantArray &metadata) ;
-
- // initialize the already allocated object having the ID objectID with the Create method
- // creation parameters which are objects are having their Ids passed in objectIDValues
- // having objectId <> wxInvalidObjectID
-
- virtual void CreateObject(int objectID,
- const wxClassInfo *classInfo,
- int paramCount,
- wxxVariant *variantValues ,