// compatibility settings
// ----------------------------------------------------------------------------
-// This setting determines the compatibility with 1.68 API:
-// Level 0: no backward compatibility, all new features
-// Level 1: some extra methods are defined for compatibility.
-//
-// Default is 0.
-//
-// Recommended setting: 0 (in fact the compatibility code is now very minimal
-// so there is little advantage to setting it to 1.
-#define WXWIN_COMPATIBILITY 0
-
-// This setting determines the compatibility with 2.0 API: set it to 1 to
-// enable it
-//
-// Default is 0.
-//
-// Recommended setting: 0 (please update your code instead!)
-#define WXWIN_COMPATIBILITY_2 0
-
// This setting determines the compatibility with 2.2 API: set it to 1 to
// enable it but please consider updating your code instead.
//
// Default is 0
//
// Recommended setting: 0 (please update your code)
-#define WXWIN_COMPATIBILITY_2_2 1
+#define WXWIN_COMPATIBILITY_2_2 0
// This setting determines the compatibility with 2.4 API: set it to 0 to
// flag all cases of using deprecated functions.
//
// Default is 0
//
-// Recommended setting: 0 (unless you only plan to use Windows NT/2000/XP)
+// Recommended setting: 1
#ifndef wxUSE_UNICODE
- #define wxUSE_UNICODE 0
+ #define wxUSE_UNICODE 1
#endif
// Set wxUSE_UNICODE_MSLU to 1 if you want to compile wxWindows in Unicode mode
// global features
// ----------------------------------------------------------------------------
+// Compile library in exception-safe mode? If set to 1, the library will try to
+// behave correctly in presence of exceptions (even though it still will not
+// use the exceptions itself) and notify the user code about any unhandled
+// exceptions. If set to 0, propagation of the exceptions through the library
+// code will lead to undefined behaviour -- but the code itself will be
+// slightly smaller and faster.
+//
+// Default is 1
+//
+// Recommended setting: depends on whether you intend to use C++ exceptions
+// in your own code (1 if you do, 0 if you don't)
+#define wxUSE_EXCEPTIONS 0
+
+// Set wxUSE_EXTENDED_RTTI to 1 to use extended RTTI
+//
+// Default is 0
+//
+// Recommended setting: 0
+#define wxUSE_EXTENDED_RTTI 0
+
// Set wxUSE_STL to 1 to derive wxList(Foo) and wxArray(Foo) from
// std::list<Foo*> and std::vector<Foo*>, with a compatibility interface,
// and for wxHashMap to be implemented with templates.
// Default is 1
//
// Recommended setting: 0 unless you do plan to develop MT applications
-#define wxUSE_THREADS 1
+#define wxUSE_THREADS 0
// If enabled (1), compiles wxWindows streams classes
#define wxUSE_STREAMS 1
#define wxUSE_SOCKETS 0
// Set to 1 to enable virtual file systems (required by wxHTML)
-#define wxUSE_FILESYSTEM 0
+#define wxUSE_FILESYSTEM 1
// Set to 1 to enable virtual ZIP filesystem (requires wxUSE_FILESYSTEM)
#define wxUSE_FS_ZIP 0
// wxWave class
#define wxUSE_WAVE 1
+// XML parsing classes. Note that their API will change in the future, so
+// using wxXmlDocument and wxXmlNode in your app is not recommended.
+//
+// Default is 1
+//
+// Recommended setting: 1 (needed by XRC)
+#define wxUSE_XML 1
+
// ----------------------------------------------------------------------------
// Individual GUI controls
// ----------------------------------------------------------------------------
// wxToolBar related settings: if wxUSE_TOOLBAR is 0, don't compile any toolbar
// classes at all. Otherwise, use the native toolbar class unless
-// wxUSE_TOOLBAR_NATIVE is 0. Additionally, the generic toolbar class which
-// supports some features which might not be supported by the native wxToolBar
-// class may be compiled in if wxUSE_TOOLBAR_SIMPLE is 1.
+// wxUSE_TOOLBAR_NATIVE is 0.
//
// Default is 1 for all settings.
//
-// Recommended setting: 1 for wxUSE_TOOLBAR and wxUSE_TOOLBAR_NATIVE and 0 for
-// wxUSE_TOOLBAR_SIMPLE (the default is 1 mainly for backwards compatibility).
+// Recommended setting: 1 for wxUSE_TOOLBAR and wxUSE_TOOLBAR_NATIVE.
#define wxUSE_TOOLBAR 1
#define wxUSE_TOOLBAR_NATIVE 1
-#define wxUSE_TOOLBAR_SIMPLE 1
// this setting is obsolete, value is ignored
#define wxUSE_BUTTONBAR 1
// Recommended setting: 1
#define wxUSE_NOTEBOOK 1
+// wxListbook control is similar to wxNotebook but uses wxListCtrl instead of
+// the tabs
+//
+// Default is 1.
+//
+// Recommended setting: 1
+#define wxUSE_LISTBOOK 1
+
// wxTabDialog is a generic version of wxNotebook but it is incompatible with
// the new class. It shouldn't be used in new code.
//
#define wxUSE_IPC 0
// 0 for no interprocess comms
-#define wxUSE_HELP 0
+#define wxUSE_HELP 1
// 0 for no help facility
#define wxUSE_MS_HTML_HELP 0
// 0 for no MS HTML Help
// (notably, wxNotebook pages)
#define wxUSE_UXTHEME_AUTO 0
+// Set to 1 if you're developing for MS SmartPhone
+#define wxUSE_SMARTPHONE 0
+
+// Set to 1 if you want to maintain a PocketPC-style UI on
+// Windows CE .NET. If 0, wxWindows will use a commandbar
+// for the menubar, and a normal separate toolbar as per the
+// desktop implementation. If 1, wxWindows will combine
+// the toolbar and menubar as per the PocketPC implementation.
+//
+// Note that at present, the dynamic loading of PocketPC
+// shell functions on WinCE .NET is not yet done, and a
+// simple commandbar implementation is used instead of the
+// PocketPC one. The intention is to use the PocketPC style
+// when available (when wxUSE_POCKETPC_UI is 1).
+//
+// So if you're using WinCE .NET, and wxUSE_POCKETPC_UI is 0,
+// you will be able to create separate toolbars and menubars,
+// but _not_ the combined toolbar/menubar.
+#define wxUSE_POCKETPC_UI 1
+
// ----------------------------------------------------------------------------
// obsolete settings
// ----------------------------------------------------------------------------