int actualX = x;
int actualY = y;
+#if 0
+ // min and max sizes are only for sizers, not for explicit size setting
if ((m_minWidth != -1) && (actualWidth < m_minWidth))
actualWidth = m_minWidth;
if ((m_minHeight != -1) && (actualHeight < m_minHeight))
actualWidth = m_maxWidth;
if ((m_maxHeight != -1) && (actualHeight > m_maxHeight))
actualHeight = m_maxHeight;
+#endif
bool doMove = false, doResize = false ;