#pragma interface "textctrl.h"
#endif
-// can we use RICHEDIT class for wxTextCtrl implementation?
-#if defined(__WIN95__) && !defined(__TWIN32__) && !defined(__WXWINE__)
- #define wxUSE_RICHEDIT 1
-#else
- #define wxUSE_RICHEDIT 0
-#endif
-
class WXDLLEXPORT wxTextCtrl : public wxTextCtrlBase
{
public:
virtual void Command(wxCommandEvent& event);
virtual bool MSWCommand(WXUINT param, WXWORD id);
+ virtual WXHBRUSH OnCtlColor(WXHDC pDC, WXHWND pWnd, WXUINT nCtlColor,
+ WXUINT message, WXWPARAM wParam, WXLPARAM lParam);
+
+ // In WIN16, need to override normal erasing because
+ // Ctl3D doesn't use the wxWindows background colour.
+#ifdef __WIN16__
+ void OnEraseBackground(wxEraseEvent& event);
+#endif
#if wxUSE_RICHEDIT
bool IsRich() const { return m_isRich; }
void SetRichEdit(bool isRich) { m_isRich = isRich; }
+
+ // rich edit controls are not compatible with normal ones and wem ust set
+ // the colours for them otherwise
+ virtual bool SetBackgroundColour(const wxColour& colour);
+ virtual bool SetForegroundColour(const wxColour& colour);
#endif // wxUSE_RICHEDIT
virtual void AdoptAttributesFromHWND();