wxBITMAP_TYPE_PNG_RESOURCE,
wxBITMAP_TYPE_JPEG,
wxBITMAP_TYPE_JPEG_RESOURCE,
+ wxBITMAP_TYPE_PNM,
+ wxBITMAP_TYPE_PNM_RESOURCE,
+ wxBITMAP_TYPE_PCX,
+ wxBITMAP_TYPE_PCX_RESOURCE,
+ wxBITMAP_TYPE_PICT,
+ wxBITMAP_TYPE_PICT_RESOURCE,
+ wxBITMAP_TYPE_ICON,
+ wxBITMAP_TYPE_ICON_RESOURCE,
+ wxBITMAP_TYPE_MACCURSOR ,
+ wxBITMAP_TYPE_MACCURSOR_RESOURCE,
wxBITMAP_TYPE_ANY = 50
};
wxCURSOR_WAIT,
wxCURSOR_WATCH,
wxCURSOR_BLANK,
+#ifdef __WXGTK__
+ wxCURSOR_DEFAULT, // standard X11 cursor
+#endif
#ifdef __X__
// Not yet implemented for Windows
wxCURSOR_CROSS_REVERSE,
wxCURSOR_DOUBLE_ARROW,
wxCURSOR_BASED_ARROW_UP,
- wxCURSOR_BASED_ARROW_DOWN
+ wxCURSOR_BASED_ARROW_DOWN,
#endif // X11
wxCURSOR_MAX
#ifdef __WXMSW__
// Load from a resource
#define wxICON(X) wxIcon("" #X "")
+#elif defined(__WXPM__)
+ // Load from a resource
+ #define wxICON(X) wxIcon("" #X "")
#elif defined(__WXGTK__)
// Initialize from an included XPM
#define wxICON(X) wxIcon( (const char**) X##_xpm )
#define wxICON(X) wxIcon("" #X "")
#endif // platform
+/* Another macro: this one is for portable creation of bitmaps. We assume that
+ under Unix bitmaps live in XPMs and under Windows they're in ressources.
+ */
+
+#if defined(__WXMSW__) || defined(__WXPM__)
+ #define wxBITMAP(name) wxBitmap(#name, wxBITMAP_TYPE_RESOURCE)
+#else // !(Windows || OS2)
+ #define wxBITMAP(name) wxBitmap(name##_xpm, wxBITMAP_TYPE_XPM)
+#endif // platform
+
// ===========================================================================
// classes
// ===========================================================================
class WXDLLEXPORT wxSize
{
public:
- // members are public for compatibility
- long x;
- long y;
+ // members are public for compatibility (don't use them directly,
+ // especially that there names were chosen very unfortunately - they should
+ // have been called width and height)
+ int x, y;
// constructors
wxSize() { x = y = 0; }
- wxSize(long xx, long yy) { Set(xx, yy); }
+ wxSize(int xx, int yy) { Set(xx, yy); }
// no copy ctor or assignment operator - the defaults are ok
-
bool operator==(const wxSize& sz) const { return x == sz.x && y == sz.y; }
// FIXME are these really useful? If they're, we should have += &c as well
wxSize operator+(const wxSize& sz) { return wxSize(x + sz.x, y + sz.y); }
wxSize operator-(const wxSize& sz) { return wxSize(x - sz.x, y - sz.y); }
- void Set(long xx, long yy) { x = xx; y = yy; }
+ // accessors
+ void Set(int xx, int yy) { x = xx; y = yy; }
+ void SetWidth(int w) { x = w; }
+ void SetHeight(int h) { y = h; }
+
+ int GetWidth() const { return x; }
+ int GetHeight() const { return y; }
- long GetX() const { return x; }
- long GetY() const { return y; }
+ // compatibility
+ int GetX() const { return x; }
+ int GetY() const { return y; }
};
// ---------------------------------------------------------------------------
// Point classes: with real or integer coordinates
// ---------------------------------------------------------------------------
+
class WXDLLEXPORT wxRealPoint
{
public:
class WXDLLEXPORT wxPoint
{
public:
-#if defined(__WXMSW__) && !defined(__WIN32__)
- int x;
- int y;
-#else
- long x;
- long y;
-#endif
+ int x, y;
wxPoint() { x = y = 0; };
- wxPoint(long xx, long yy) { x = xx; y = yy; };
+ wxPoint(int xx, int yy) { x = xx; y = yy; };
// no copy ctor or assignment operator - the defaults are ok
- bool operator==(const wxPoint& pt) const { return x == pt.x && y == pt.y; }
+ // comparison
+ bool operator==(const wxPoint& p) const { return x == p.x && y == p.y; }
+ bool operator!=(const wxPoint& p) const { return !(*this == p); }
+
+ // arithmetic operations (component wise)
+ wxPoint operator+(const wxPoint& p) { return wxPoint(x + p.x, y + p.y); }
+ wxPoint operator-(const wxPoint& p) { return wxPoint(x - p.x, y - p.y); }
- wxPoint operator + (const wxPoint& pt) { return wxPoint(x + pt.x, y + pt.y); }
- wxPoint operator - (const wxPoint& pt) { return wxPoint(x - pt.x, y - pt.y); }
+ wxPoint& operator+=(const wxPoint& p) { x += p.x; y += p.y; return *this; }
+ wxPoint& operator-=(const wxPoint& p) { x -= p.x; y -= p.y; return *this; }
};
#if WXWIN_COMPATIBILITY
class WXDLLEXPORT wxRect
{
public:
- wxRect();
- wxRect(long x, long y, long w, long h);
+ wxRect() { x = y = width = height = 0; }
+ wxRect(int xx, int yy, int ww, int hh)
+ { x = xx; y = yy; width = ww; height = hh; }
wxRect(const wxPoint& topLeft, const wxPoint& bottomRight);
wxRect(const wxPoint& pos, const wxSize& size);
- wxRect(const wxRect& rect);
- long GetX() const { return x; }
- void SetX(long xx) { x = xx; }
+ // default copy ctor and assignment operators ok
+
+ int GetX() const { return x; }
+ void SetX(int xx) { x = xx; }
+
+ int GetY() const { return y; }
+ void SetY(int yy) { y = yy; }
+
+ int GetWidth() const { return width; }
+ void SetWidth(int w) { width = w; }
+
+ int GetHeight() const { return height; }
+ void SetHeight(int h) { height = h; }
- long GetY() const { return y; }
- void SetY(long yy) { y = yy; }
+ wxPoint GetPosition() const { return wxPoint(x, y); }
+ wxSize GetSize() const { return wxSize(width, height); }
- long GetWidth() const { return width; }
- void SetWidth(long w) { width = w; }
+ // MFC-like functions
- long GetHeight() const { return height; }
- void SetHeight(long h) { height = h; }
+ int GetLeft() const { return x; }
+ int GetTop() const { return y; }
+ int GetBottom() const { return y + height - 1; }
+ int GetRight() const { return x + width - 1; }
- wxPoint GetPosition() { return wxPoint(x, y); }
- wxSize GetSize() { return wxSize(width, height); }
+ void SetLeft(int left) { x = left; }
+ void SetRight(int right) { width = right - x + 1; }
+ void SetTop(int top) { y = top; }
+ void SetBottom(int bottom) { height = bottom - y + 1; }
- long GetLeft() const { return x; }
- long GetTop() const { return y; }
- long GetBottom() const { return y + height; }
- long GetRight() const { return x + width; }
+ bool operator==(const wxRect& rect) const;
+ bool operator!=(const wxRect& rect) const { return !(*this == rect); }
- wxRect& operator = (const wxRect& rect);
- bool operator == (const wxRect& rect);
- bool operator != (const wxRect& rect);
+ bool Inside(int cx, int cy) const;
+ wxRect operator + (const wxRect& rect) const;
+ const wxRect& operator += (const wxRect& rect);
public:
- long x, y, width, height;
+ int x, y, width, height;
};
// ---------------------------------------------------------------------------