#ifndef __TABGH_G__
#define __TABGH_G__
-#ifdef __GNUG__
+#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
#pragma interface "tabg.h"
#endif
#define WXTAB_VERSION 1.1
-#include "wx/hash.h"
+#include "wx/hashmap.h"
#include "wx/string.h"
#include "wx/dialog.h"
+#include "wx/panel.h"
+#include "wx/list.h"
class WXDLLEXPORT wxTabView;
class WXDLLEXPORT wxTabLayer: public wxList
{
- DECLARE_DYNAMIC_CLASS(wxTabLayer)
};
/*
* The wxTabView controls and draws the tabbed object
*/
+WX_DECLARE_LIST(wxTabLayer, wxTabLayerList);
+
#define wxTAB_STYLE_DRAW_BOX 1 // Draws 3D boxes round tab layers
#define wxTAB_STYLE_COLOUR_INTERIOR 2 // Colours interior of tabs, otherwise draws outline
wxTabView(long style = wxTAB_STYLE_DRAW_BOX | wxTAB_STYLE_COLOUR_INTERIOR);
~wxTabView();
- inline int GetNumberOfLayers() const { return m_layers.Number(); }
- inline wxList& GetLayers() { return m_layers; }
+ inline int GetNumberOfLayers() const { return m_layers.GetCount(); }
+#if WXWIN_COMPATIBILITY_2_4
+ inline wxList& GetLayers() { return (wxList&)m_layers; }
+#else
+ inline wxTabLayerList& GetLayers() { return m_layers; }
+#endif
inline void SetWindow(wxWindow* wnd) { m_window = wnd; }
inline wxWindow* GetWindow(void) const { return m_window; }
inline wxFont *GetSelectedTabFont() const { return (wxFont*) & m_tabSelectedFont; }
inline void SetSelectedTabFont(const wxFont& f) { m_tabSelectedFont = f; }
// Find the node and the column at which this control is positioned.
- wxNode *FindTabNodeAndColumn(wxTabControl *control, int *col) const ;
+ wxList::compatibility_iterator FindTabNodeAndColumn(wxTabControl *control, int *col) const ;
// Do the necessary to change to this tab
virtual bool ChangeTab(wxTabControl *control);
protected:
// List of layers, from front to back.
- wxList m_layers;
+ wxTabLayerList m_layers;
// Selected tab
int m_tabSelection;
DECLARE_EVENT_TABLE()
};
+WX_DECLARE_HASH_MAP(int, wxWindow*, wxIntegerHash, wxIntegerEqual,
+ wxIntToWindowHashMap);
+
class WXDLLEXPORT wxPanelTabView: public wxTabView
{
DECLARE_DYNAMIC_CLASS(wxPanelTabView)
inline wxWindow *GetCurrentWindow() const { return m_currentWindow; }
void ShowWindowForTab(int id);
- inline wxList& GetWindows() const { return (wxList&) m_tabWindows; }
+ // inline wxList& GetWindows() const { return (wxList&) m_tabWindows; }
protected:
// List of panels, one for each tab. Indexed
// by tab ID.
- wxList m_tabWindows;
- wxWindow* m_currentWindow;
- wxPanel* m_panel;
+ wxIntToWindowHashMap m_tabWindows;
+ wxWindow* m_currentWindow;
+ wxPanel* m_panel;
};
#endif