+ wxRect(const wxPoint& pt, const wxSize& size)
+ : x(pt.x), y(pt.y), width(size.x), height(size.y)
+ { }
+ wxRect(const wxSize& size)
+ : x(0), y(0), width(size.x), height(size.y)
+ { }
+
+ // default copy ctor and assignment operators ok
+
+ int GetX() const { return x; }
+ void SetX(int xx) { x = xx; }
+
+ int GetY() const { return y; }
+ void SetY(int yy) { y = yy; }
+
+ int GetWidth() const { return width; }
+ void SetWidth(int w) { width = w; }
+
+ int GetHeight() const { return height; }
+ void SetHeight(int h) { height = h; }
+
+ wxPoint GetPosition() const { return wxPoint(x, y); }
+ void SetPosition( const wxPoint &p ) { x = p.x; y = p.y; }
+
+ wxSize GetSize() const { return wxSize(width, height); }
+ void SetSize( const wxSize &s ) { width = s.GetWidth(); height = s.GetHeight(); }
+
+ bool IsEmpty() const { return (width <= 0) || (height <= 0); }
+
+ int GetLeft() const { return x; }
+ int GetTop() const { return y; }
+ int GetBottom() const { return y + height - 1; }
+ int GetRight() const { return x + width - 1; }
+
+ void SetLeft(int left) { x = left; }
+ void SetRight(int right) { width = right - x + 1; }
+ void SetTop(int top) { y = top; }
+ void SetBottom(int bottom) { height = bottom - y + 1; }
+
+ wxPoint GetTopLeft() const { return GetPosition(); }
+ wxPoint GetLeftTop() const { return GetTopLeft(); }
+ void SetTopLeft(const wxPoint &p) { SetPosition(p); }
+ void SetLeftTop(const wxPoint &p) { SetTopLeft(p); }
+
+ wxPoint GetBottomRight() const { return wxPoint(GetRight(), GetBottom()); }
+ wxPoint GetRightBottom() const { return GetBottomRight(); }
+ void SetBottomRight(const wxPoint &p) { SetRight(p.x); SetBottom(p.y); }
+ void SetRightBottom(const wxPoint &p) { SetBottomRight(p); }
+
+ wxPoint GetTopRight() const { return wxPoint(GetRight(), GetTop()); }
+ wxPoint GetRightTop() const { return GetTopRight(); }
+ void SetTopRight(const wxPoint &p) { SetRight(p.x); SetTop(p.y); }
+ void SetRightTop(const wxPoint &p) { SetTopLeft(p); }
+
+ wxPoint GetBottomLeft() const { return wxPoint(GetLeft(), GetBottom()); }
+ wxPoint GetLeftBottom() const { return GetBottomLeft(); }
+ void SetBottomLeft(const wxPoint &p) { SetLeft(p.x); SetBottom(p.y); }
+ void SetLeftBottom(const wxPoint &p) { SetBottomLeft(p); }
+
+ // operations with rect
+ wxRect& Inflate(wxCoord dx, wxCoord dy);
+ wxRect& Inflate(const wxSize& d) { return Inflate(d.x, d.y); }
+ wxRect& Inflate(wxCoord d) { return Inflate(d, d); }
+ wxRect Inflate(wxCoord dx, wxCoord dy) const
+ {
+ wxRect r = *this;
+ r.Inflate(dx, dy);
+ return r;
+ }
+
+ wxRect& Deflate(wxCoord dx, wxCoord dy) { return Inflate(-dx, -dy); }
+ wxRect& Deflate(const wxSize& d) { return Inflate(-d.x, -d.y); }
+ wxRect& Deflate(wxCoord d) { return Inflate(-d); }
+ wxRect Deflate(wxCoord dx, wxCoord dy) const
+ {
+ wxRect r = *this;
+ r.Deflate(dx, dy);
+ return r;
+ }
+
+ void Offset(wxCoord dx, wxCoord dy) { x += dx; y += dy; }
+ void Offset(const wxPoint& pt) { Offset(pt.x, pt.y); }
+
+ wxRect& Intersect(const wxRect& rect);
+ wxRect Intersect(const wxRect& rect) const
+ {
+ wxRect r = *this;
+ r.Intersect(rect);
+ return r;
+ }
+
+ wxRect& Union(const wxRect& rect);
+ wxRect Union(const wxRect& rect) const
+ {
+ wxRect r = *this;
+ r.Union(rect);
+ return r;
+ }
+
+ // return true if the point is (not strcitly) inside the rect
+ bool Contains(int x, int y) const;
+ bool Contains(const wxPoint& pt) const { return Contains(pt.x, pt.y); }
+ // return true if the rectangle is (not strcitly) inside the rect
+ bool Contains(const wxRect& rect) const;
+
+#if WXWIN_COMPATIBILITY_2_6
+ // use Contains() instead
+ wxDEPRECATED( bool Inside(int x, int y) const );
+ wxDEPRECATED( bool Inside(const wxPoint& pt) const );
+ wxDEPRECATED( bool Inside(const wxRect& rect) const );
+#endif // WXWIN_COMPATIBILITY_2_6
+
+ // return true if the rectangles have a non empty intersection
+ bool Intersects(const wxRect& rect) const;
+
+ // like Union() but don't ignore empty rectangles
+ wxRect& operator+=(const wxRect& rect);
+
+ // intersections of two rectrangles not testing for empty rectangles
+ wxRect& operator*=(const wxRect& rect);
+
+ // centre this rectangle in the given (usually, but not necessarily,
+ // larger) one
+ wxRect CentreIn(const wxRect& r, int dir = wxBOTH) const
+ {
+ return wxRect(dir & wxHORIZONTAL ? r.x + (r.width - width)/2 : x,
+ dir & wxVERTICAL ? r.y + (r.height - height)/2 : y,
+ width, height);
+ }
+
+ wxRect CenterIn(const wxRect& r, int dir = wxBOTH) const
+ {
+ return CentreIn(r, dir);
+ }
+
+public:
+ int x, y, width, height;
+};