+ #ifdef __WXPALMOS__
+ #define wxULongLong_t uint64_t
+ #else
+ #define wxULongLong_t unsigned wxLongLong_t
+ #endif
+
+ /* these macros allow to definea 64 bit constants in a portable way */
+ #define wxLL(x) wxCONCAT(x, wxLongLongSuffix)
+ #define wxULL(x) wxCONCAT(x, wxCONCAT(u, wxLongLongSuffix))
+
+ typedef wxLongLong_t wxInt64;
+ typedef wxULongLong_t wxUint64;
+#endif
+
+
+/* Make sure ssize_t is defined (a signed type the same size as size_t) */
+/* HAVE_SSIZE_T should be defined for compiliers that already have it */
+#ifdef __MINGW32__
+ #include <sys/types.h>
+ #if defined(_SSIZE_T_) && !defined(HAVE_SSIZE_T)
+ #define HAVE_SSIZE_T
+ #endif
+#endif
+#if defined(__PALMOS__) && !defined(HAVE_SSIZE_T)
+ #define HAVE_SSIZE_T
+#endif
+#ifndef HAVE_SSIZE_T
+ #if SIZEOF_SIZE_T == 4
+ typedef wxInt32 ssize_t;
+ #elif SIZEOF_SIZE_T == 8
+ typedef wxInt64 ssize_t;
+ #else
+ #error "error defining ssize_t, size_t is not 4 or 8 bytes"
+ #endif
+#endif
+
+
+/* base floating point types */
+/* wxFloat32: 32 bit IEEE float ( 1 sign, 8 exponent bits, 23 fraction bits */
+/* wxFloat64: 64 bit IEEE float ( 1 sign, 11 exponent bits, 52 fraction bits */
+/* wxDouble: native fastest representation that has at least wxFloat64 */
+/* precision, so use the IEEE types for storage, and this for */
+/* calculations */
+
+typedef float wxFloat32;
+#if (defined( __WXMAC__ ) || defined(__WXCOCOA__)) && defined (__MWERKS__)
+ typedef short double wxFloat64;
+#else
+ typedef double wxFloat64;
+#endif
+
+#if defined( __WXMAC__ ) && !defined( __POWERPC__ )
+ typedef long double wxDouble;
+#else
+ typedef double wxDouble;
+#endif
+
+/*
+ Some (non standard) compilers typedef wchar_t as an existing type instead
+ of treating it as a real fundamental type, set wxWCHAR_T_IS_REAL_TYPE to 0
+ for them and to 1 for all the others.
+ */
+#if wxUSE_WCHAR_T
+ /*
+ VC++ typedefs wchar_t as unsigned short by default, that is unless
+ /Za or /Zc:wchar_t option is used in which case _WCHAR_T_DEFINED is
+ defined.
+ */
+# if defined(__VISUALC__) && !defined(_NATIVE_WCHAR_T_DEFINED)
+# define wxWCHAR_T_IS_REAL_TYPE 0
+# else /* compiler having standard-conforming wchar_t */
+# define wxWCHAR_T_IS_REAL_TYPE 1
+# endif
+#endif /* wxUSE_WCHAR_T */
+
+/* ---------------------------------------------------------------------------- */
+/* byte ordering related definition and macros */
+/* ---------------------------------------------------------------------------- */
+
+/* byte sex */
+
+#define wxBIG_ENDIAN 4321
+#define wxLITTLE_ENDIAN 1234
+#define wxPDP_ENDIAN 3412
+
+#ifdef WORDS_BIGENDIAN
+#define wxBYTE_ORDER wxBIG_ENDIAN
+#else
+#define wxBYTE_ORDER wxLITTLE_ENDIAN
+#endif
+
+/* byte swapping */
+
+#if defined (__MWERKS__) && ( (__MWERKS__ < 0x0900) || macintosh )
+/* assembler versions for these */
+#ifdef __POWERPC__
+ inline wxUint16 wxUINT16_SWAP_ALWAYS( wxUint16 i )
+ {return (__lhbrx( &i , 0 ) );}
+ inline wxInt16 wxINT16_SWAP_ALWAYS( wxInt16 i )
+ {return (__lhbrx( &i , 0 ) );}
+ inline wxUint32 wxUINT32_SWAP_ALWAYS( wxUint32 i )
+ {return (__lwbrx( &i , 0 ) );}
+ inline wxInt32 wxINT32_SWAP_ALWAYS( wxInt32 i )
+ {return (__lwbrx( &i , 0 ) );}
+#else
+ #pragma parameter __D0 wxUINT16_SWAP_ALWAYS(__D0)
+ pascal wxUint16 wxUINT16_SWAP_ALWAYS(wxUint16 value)
+ = { 0xE158 };
+
+ #pragma parameter __D0 wxINT16_SWAP_ALWAYS(__D0)
+ pascal wxInt16 wxINT16_SWAP_ALWAYS(wxInt16 value)
+ = { 0xE158 };
+
+ #pragma parameter __D0 wxUINT32_SWAP_ALWAYS (__D0)
+ pascal wxUint32 wxUINT32_SWAP_ALWAYS(wxUint32 value)
+ = { 0xE158, 0x4840, 0xE158 };
+
+ #pragma parameter __D0 wxINT32_SWAP_ALWAYS (__D0)
+ pascal wxInt32 wxINT32_SWAP_ALWAYS(wxInt32 value)
+ = { 0xE158, 0x4840, 0xE158 };
+
+#endif
+#else /* !MWERKS */
+#define wxUINT16_SWAP_ALWAYS(val) \
+ ((wxUint16) ( \
+ (((wxUint16) (val) & (wxUint16) 0x00ffU) << 8) | \
+ (((wxUint16) (val) & (wxUint16) 0xff00U) >> 8)))
+
+#define wxINT16_SWAP_ALWAYS(val) \
+ ((wxInt16) ( \
+ (((wxUint16) (val) & (wxUint16) 0x00ffU) << 8) | \
+ (((wxUint16) (val) & (wxUint16) 0xff00U) >> 8)))
+
+#define wxUINT32_SWAP_ALWAYS(val) \
+ ((wxUint32) ( \
+ (((wxUint32) (val) & (wxUint32) 0x000000ffU) << 24) | \
+ (((wxUint32) (val) & (wxUint32) 0x0000ff00U) << 8) | \
+ (((wxUint32) (val) & (wxUint32) 0x00ff0000U) >> 8) | \
+ (((wxUint32) (val) & (wxUint32) 0xff000000U) >> 24)))
+
+#define wxINT32_SWAP_ALWAYS(val) \
+ ((wxInt32) ( \
+ (((wxUint32) (val) & (wxUint32) 0x000000ffU) << 24) | \
+ (((wxUint32) (val) & (wxUint32) 0x0000ff00U) << 8) | \
+ (((wxUint32) (val) & (wxUint32) 0x00ff0000U) >> 8) | \
+ (((wxUint32) (val) & (wxUint32) 0xff000000U) >> 24)))
+#endif
+/* machine specific byte swapping */
+
+#ifdef wxLongLong_t
+ #define wxUINT64_SWAP_ALWAYS(val) \
+ ((wxUint64) ( \
+ (((wxUint64) (val) & (wxUint64) wxULL(0x00000000000000ff)) << 56) | \
+ (((wxUint64) (val) & (wxUint64) wxULL(0x000000000000ff00)) << 40) | \
+ (((wxUint64) (val) & (wxUint64) wxULL(0x0000000000ff0000)) << 24) | \
+ (((wxUint64) (val) & (wxUint64) wxULL(0x00000000ff000000)) << 8) | \
+ (((wxUint64) (val) & (wxUint64) wxULL(0x000000ff00000000)) >> 8) | \
+ (((wxUint64) (val) & (wxUint64) wxULL(0x0000ff0000000000)) >> 24) | \
+ (((wxUint64) (val) & (wxUint64) wxULL(0x00ff000000000000)) >> 40) | \
+ (((wxUint64) (val) & (wxUint64) wxULL(0xff00000000000000)) >> 56)))
+
+ #define wxINT64_SWAP_ALWAYS(val) \
+ ((wxInt64) ( \
+ (((wxUint64) (val) & (wxUint64) wxULL(0x00000000000000ff)) << 56) | \
+ (((wxUint64) (val) & (wxUint64) wxULL(0x000000000000ff00)) << 40) | \
+ (((wxUint64) (val) & (wxUint64) wxULL(0x0000000000ff0000)) << 24) | \
+ (((wxUint64) (val) & (wxUint64) wxULL(0x00000000ff000000)) << 8) | \
+ (((wxUint64) (val) & (wxUint64) wxULL(0x000000ff00000000)) >> 8) | \
+ (((wxUint64) (val) & (wxUint64) wxULL(0x0000ff0000000000)) >> 24) | \
+ (((wxUint64) (val) & (wxUint64) wxULL(0x00ff000000000000)) >> 40) | \
+ (((wxUint64) (val) & (wxUint64) wxULL(0xff00000000000000)) >> 56)))
+#else /* !wxLongLong_t */
+ #define wxUINT64_SWAP_ALWAYS(val) \
+ ((wxUint64) ( \
+ ((wxULongLong(val) & wxULongLong(0L, 0x000000ffU)) << 56) | \
+ ((wxULongLong(val) & wxULongLong(0L, 0x0000ff00U)) << 40) | \
+ ((wxULongLong(val) & wxULongLong(0L, 0x00ff0000U)) << 24) | \
+ ((wxULongLong(val) & wxULongLong(0L, 0xff000000U)) << 8) | \
+ ((wxULongLong(val) & wxULongLong(0x000000ffL, 0U)) >> 8) | \
+ ((wxULongLong(val) & wxULongLong(0x0000ff00L, 0U)) >> 24) | \
+ ((wxULongLong(val) & wxULongLong(0x00ff0000L, 0U)) >> 40) | \
+ ((wxULongLong(val) & wxULongLong(0xff000000L, 0U)) >> 56)))
+
+ #define wxINT64_SWAP_ALWAYS(val) \
+ ((wxInt64) ( \
+ ((wxLongLong(val) & wxLongLong(0L, 0x000000ffU)) << 56) | \
+ ((wxLongLong(val) & wxLongLong(0L, 0x0000ff00U)) << 40) | \
+ ((wxLongLong(val) & wxLongLong(0L, 0x00ff0000U)) << 24) | \
+ ((wxLongLong(val) & wxLongLong(0L, 0xff000000U)) << 8) | \
+ ((wxLongLong(val) & wxLongLong(0x000000ffL, 0U)) >> 8) | \
+ ((wxLongLong(val) & wxLongLong(0x0000ff00L, 0U)) >> 24) | \
+ ((wxLongLong(val) & wxLongLong(0x00ff0000L, 0U)) >> 40) | \
+ ((wxLongLong(val) & wxLongLong(0xff000000L, 0U)) >> 56)))
+#endif /* wxLongLong_t/!wxLongLong_t */
+
+#ifdef WORDS_BIGENDIAN
+ #define wxUINT16_SWAP_ON_BE(val) wxUINT16_SWAP_ALWAYS(val)
+ #define wxINT16_SWAP_ON_BE(val) wxINT16_SWAP_ALWAYS(val)
+ #define wxUINT16_SWAP_ON_LE(val) (val)
+ #define wxINT16_SWAP_ON_LE(val) (val)
+ #define wxUINT32_SWAP_ON_BE(val) wxUINT32_SWAP_ALWAYS(val)
+ #define wxINT32_SWAP_ON_BE(val) wxINT32_SWAP_ALWAYS(val)
+ #define wxUINT32_SWAP_ON_LE(val) (val)
+ #define wxINT32_SWAP_ON_LE(val) (val)
+ #define wxUINT64_SWAP_ON_BE(val) wxUINT64_SWAP_ALWAYS(val)
+ #define wxUINT64_SWAP_ON_LE(val) (val)
+#else
+ #define wxUINT16_SWAP_ON_LE(val) wxUINT16_SWAP_ALWAYS(val)
+ #define wxINT16_SWAP_ON_LE(val) wxINT16_SWAP_ALWAYS(val)
+ #define wxUINT16_SWAP_ON_BE(val) (val)
+ #define wxINT16_SWAP_ON_BE(val) (val)
+ #define wxUINT32_SWAP_ON_LE(val) wxUINT32_SWAP_ALWAYS(val)
+ #define wxINT32_SWAP_ON_LE(val) wxINT32_SWAP_ALWAYS(val)
+ #define wxUINT32_SWAP_ON_BE(val) (val)
+ #define wxINT32_SWAP_ON_BE(val) (val)
+ #define wxUINT64_SWAP_ON_LE(val) wxUINT64_SWAP_ALWAYS(val)
+ #define wxUINT64_SWAP_ON_BE(val) (val)
+#endif
+
+/* ---------------------------------------------------------------------------- */
+/* Geometric flags */
+/* ---------------------------------------------------------------------------- */
+
+enum wxGeometryCentre
+{
+ wxCENTRE = 0x0001,
+ wxCENTER = wxCENTRE
+};
+
+/* centering into frame rather than screen (obsolete) */
+#define wxCENTER_FRAME 0x0000
+/* centre on screen rather than parent */
+#define wxCENTRE_ON_SCREEN 0x0002
+#define wxCENTER_ON_SCREEN wxCENTRE_ON_SCREEN
+
+enum wxOrientation
+{
+ wxHORIZONTAL = 0x0004,
+ wxVERTICAL = 0x0008,
+
+ wxBOTH = (wxVERTICAL | wxHORIZONTAL)
+};
+
+enum wxDirection
+{
+ wxLEFT = 0x0010,
+ wxRIGHT = 0x0020,
+ wxUP = 0x0040,
+ wxDOWN = 0x0080,
+
+ wxTOP = wxUP,
+ wxBOTTOM = wxDOWN,
+
+ wxNORTH = wxUP,
+ wxSOUTH = wxDOWN,
+ wxWEST = wxLEFT,
+ wxEAST = wxRIGHT,
+
+ wxALL = (wxUP | wxDOWN | wxRIGHT | wxLEFT)
+};
+
+enum wxAlignment
+{
+ wxALIGN_NOT = 0x0000,
+ wxALIGN_CENTER_HORIZONTAL = 0x0100,
+ wxALIGN_CENTRE_HORIZONTAL = wxALIGN_CENTER_HORIZONTAL,
+ wxALIGN_LEFT = wxALIGN_NOT,
+ wxALIGN_TOP = wxALIGN_NOT,
+ wxALIGN_RIGHT = 0x0200,
+ wxALIGN_BOTTOM = 0x0400,
+ wxALIGN_CENTER_VERTICAL = 0x0800,
+ wxALIGN_CENTRE_VERTICAL = wxALIGN_CENTER_VERTICAL,
+
+ wxALIGN_CENTER = (wxALIGN_CENTER_HORIZONTAL | wxALIGN_CENTER_VERTICAL),
+ wxALIGN_CENTRE = wxALIGN_CENTER,
+
+ /* a mask to extract alignment from the combination of flags */
+ wxALIGN_MASK = 0x0f00
+};
+
+enum wxStretch
+{
+ wxSTRETCH_NOT = 0x0000,
+ wxSHRINK = 0x1000,
+ wxGROW = 0x2000,
+ wxEXPAND = wxGROW,
+ wxSHAPED = 0x4000,
+ wxFIXED_MINSIZE = 0x8000,
+ wxTILE = 0xc000,
+
+ /* for compatibility only, default now, don't use explicitly any more */
+#if WXWIN_COMPATIBILITY_2_4
+ wxADJUST_MINSIZE = 0x00100000
+#else
+ wxADJUST_MINSIZE = 0
+#endif
+};
+
+/* border flags: the values are chosen for backwards compatibility */
+enum wxBorder
+{
+ /* this is different from wxBORDER_NONE as by default the controls do have */
+ /* border */
+ wxBORDER_DEFAULT = 0,
+
+ wxBORDER_NONE = 0x00200000,
+ wxBORDER_STATIC = 0x01000000,
+ wxBORDER_SIMPLE = 0x02000000,
+ wxBORDER_RAISED = 0x04000000,
+ wxBORDER_SUNKEN = 0x08000000,
+ wxBORDER_DOUBLE = 0x10000000,
+
+ /* a mask to extract border style from the combination of flags */
+ wxBORDER_MASK = 0x1f200000
+};
+
+/* ---------------------------------------------------------------------------- */
+/* Window style flags */
+/* ---------------------------------------------------------------------------- */