// ----------------------------------------------------------------------------
// struct containing all the visual attributes of a control
-struct WXDLLEXPORT wxVisualAttributes
+struct WXDLLIMPEXP_CORE wxVisualAttributes
{
// the font used for control label/text inside it
wxFont font;
// valid values for Show/HideWithEffect()
enum wxShowEffect
{
- wxSHOW_EFFECT_ROLL,
- wxSHOW_EFFECT_SLIDE,
+ wxSHOW_EFFECT_ROLL_TO_LEFT,
+ wxSHOW_EFFECT_ROLL_TO_RIGHT,
+ wxSHOW_EFFECT_ROLL_TO_TOP,
+ wxSHOW_EFFECT_ROLL_TO_BOTTOM,
+ wxSHOW_EFFECT_SLIDE_TO_LEFT,
+ wxSHOW_EFFECT_SLIDE_TO_RIGHT,
+ wxSHOW_EFFECT_SLIDE_TO_TOP,
+ wxSHOW_EFFECT_SLIDE_TO_BOTTOM,
wxSHOW_EFFECT_BLEND,
wxSHOW_EFFECT_EXPAND,
wxSHOW_EFFECT_MAX
};
+// flags for SendSizeEvent()
+enum
+{
+ wxSEND_EVENT_POST = 1
+};
+
// ----------------------------------------------------------------------------
// (pseudo)template list classes
// ----------------------------------------------------------------------------
-WX_DECLARE_LIST_3(wxWindow, wxWindowBase, wxWindowList, wxWindowListNode, class WXDLLEXPORT);
+WX_DECLARE_LIST_3(wxWindow, wxWindowBase, wxWindowList, wxWindowListNode, class WXDLLIMPEXP_CORE);
// ----------------------------------------------------------------------------
// global variables
// ----------------------------------------------------------------------------
-extern WXDLLEXPORT_DATA(wxWindowList) wxTopLevelWindows;
+extern WXDLLIMPEXP_DATA_CORE(wxWindowList) wxTopLevelWindows;
extern WXDLLIMPEXP_DATA_CORE(wxList) wxPendingDelete;
// ----------------------------------------------------------------------------
// temporarily switches event handlers).
// ----------------------------------------------------------------------------
-class WXDLLEXPORT wxWindowBase : public wxEvtHandler
+class WXDLLIMPEXP_CORE wxWindowBase : public wxEvtHandler
{
public:
// creating the window
bool DestroyChildren();
// is the window being deleted?
- bool IsBeingDeleted() const { return m_isBeingDeleted; }
+ bool IsBeingDeleted() const;
// window attributes
// -----------------
virtual void SetMinSize(const wxSize& minSize) { m_minWidth = minSize.x; m_minHeight = minSize.y; }
virtual void SetMaxSize(const wxSize& maxSize) { m_maxWidth = maxSize.x; m_maxHeight = maxSize.y; }
+ // Like Set*Size, but for client, not window, size
+ virtual void SetMinClientSize(const wxSize& size)
+ { SetMinSize(ClientToWindowSize(size)); }
+ virtual void SetMaxClientSize(const wxSize& size)
+ { SetMaxSize(ClientToWindowSize(size)); }
+
// Override these methods to impose restrictions on min/max size.
// The easier way is to call SetMinSize() and SetMaxSize() which
// will have the same effect. Doing both is non-sense.
virtual wxSize GetMinSize() const { return wxSize(m_minWidth, m_minHeight); }
virtual wxSize GetMaxSize() const { return wxSize(m_maxWidth, m_maxHeight); }
+ // Like Get*Size, but for client, not window, size
+ virtual wxSize GetMinClientSize() const
+ { return WindowToClientSize(GetMinSize()); }
+ virtual wxSize GetMaxClientSize() const
+ { return WindowToClientSize(GetMaxSize()); }
+
// Get the min and max values one by one
int GetMinWidth() const { return GetMinSize().x; }
int GetMinHeight() const { return GetMinSize().y; }
virtual wxSize GetWindowBorderSize() const;
// wxSizer and friends use this to give a chance to a component to recalc
- // its min size once one of the final size components is known. Override
- // this function when that is useful (such as for wxStaticText which can
+ // its min size once one of the final size components is known. Override
+ // this function when that is useful (such as for wxStaticText which can
// stretch over several lines). Parameter availableOtherDir
- // tells the item how much more space there is available in the opposite
+ // tells the item how much more space there is available in the opposite
// direction (-1 if unknown).
- virtual bool InformFirstDirection( int WXUNUSED(direction), int WXUNUSED(size), int WXUNUSED(availableOtherDir) )
- { return false; }
+ virtual bool
+ InformFirstDirection(int WXUNUSED(direction),
+ int WXUNUSED(size),
+ int WXUNUSED(availableOtherDir))
+ {
+ return false;
+ }
+
+ // sends a size event to the window using its current size -- this has an
+ // effect of refreshing the window layout
+ //
+ // by default the event is sent, i.e. processed immediately, but if flags
+ // value includes wxSEND_EVENT_POST then it's posted, i.e. only schedule
+ // for later processing
+ virtual void SendSizeEvent(int flags = 0);
+
+ // this is a safe wrapper for GetParent()->SendSizeEvent(): it checks that
+ // we have a parent window and it's not in process of being deleted
+ //
+ // this is used by controls such as tool/status bars changes to which must
+ // also result in parent re-layout
+ void SendSizeEventToParent(int flags = 0);
+
+ // this is a more readable synonym for SendSizeEvent(wxSEND_EVENT_POST)
+ void PostSizeEvent() { SendSizeEvent(wxSEND_EVENT_POST); }
+
+ // this is the same as SendSizeEventToParent() but using PostSizeEvent()
+ void PostSizeEventToParent() { SendSizeEventToParent(wxSEND_EVENT_POST); }
+
// window state
// ------------
//
// timeout specifies how long the animation should take, in ms, the
// default value of 0 means to use the default (system-dependent) value
- //
- // direction is only used with wxSHOW_EFFECT_ROLL and SLIDE values
- virtual bool ShowWithEffect(wxShowEffect effect,
- unsigned timeout = 0,
- wxDirection dir = wxBOTTOM)
+ virtual bool ShowWithEffect(wxShowEffect WXUNUSED(effect),
+ unsigned WXUNUSED(timeout) = 0)
{
- wxUnusedVar(effect);
- wxUnusedVar(timeout);
- wxUnusedVar(dir);
-
return Show();
}
- virtual bool HideWithEffect(wxShowEffect effect,
- unsigned timeout = 0,
- wxDirection dir = wxBOTTOM)
+ virtual bool HideWithEffect(wxShowEffect WXUNUSED(effect),
+ unsigned WXUNUSED(timeout) = 0)
{
- wxUnusedVar(effect);
- wxUnusedVar(timeout);
- wxUnusedVar(dir);
-
return Hide();
}
virtual void ClearBackground();
// freeze the window: don't redraw it until it is thawed
- void Freeze() { if ( !m_freezeCount++ ) DoFreeze(); }
+ void Freeze();
// thaw the window: redraw it after it had been frozen
- void Thaw()
- {
- wxASSERT_MSG( m_freezeCount, "Thaw() without matching Freeze()" );
-
- if ( !--m_freezeCount )
- DoThaw();
- }
+ void Thaw();
// return true if window had been frozen and not unthawed yet
bool IsFrozen() const { return m_freezeCount != 0; }
#if wxUSE_HELP
// associate this help text with this window
void SetHelpText(const wxString& text);
- // associate this help text with all windows with the same id as this
- // one
- void SetHelpTextForId(const wxString& text);
+
+#if WXWIN_COMPATIBILITY_2_8
+ // Associate this help text with all windows with the same id as this one.
+ // Don't use this, do wxHelpProvider::Get()->AddHelp(id, text);
+ wxDEPRECATED( void SetHelpTextForId(const wxString& text) );
+#endif // WXWIN_COMPATIBILITY_2_8
+
// get the help string associated with the given position in this window
//
// notice that pt may be invalid if event origin is keyboard or unknown
#if wxUSE_TOOLTIPS
// the easiest way to set a tooltip for a window is to use this method
void SetToolTip( const wxString &tip );
- // attach a tooltip to the window
+ // attach a tooltip to the window, pointer can be NULL to remove
+ // existing tooltip
void SetToolTip( wxToolTip *tip ) { DoSetToolTip(tip); }
+ // more readable synonym for SetToolTip(NULL)
+ void UnsetToolTip() { SetToolTip(NULL); }
// get the associated tooltip or NULL if none
wxToolTip* GetToolTip() const { return m_tooltip; }
- wxString GetToolTipText() const ;
-#else
+ wxString GetToolTipText() const;
+#else // !wxUSE_TOOLTIPS
// make it much easier to compile apps in an environment
// that doesn't support tooltips, such as PocketPC
- inline void SetToolTip( const wxString & WXUNUSED(tip) ) {}
-#endif // wxUSE_TOOLTIPS
+ void SetToolTip(const wxString & WXUNUSED(tip)) { }
+ void UnsetToolTip() { }
+#endif // wxUSE_TOOLTIPS/!wxUSE_TOOLTIPS
// drag and drop
// -------------
// NULL; it's owned by the window and will be deleted by it)
virtual void SetDropTarget( wxDropTarget *dropTarget ) = 0;
virtual wxDropTarget *GetDropTarget() const { return m_dropTarget; }
+
+ // Accept files for dragging
+ virtual void DragAcceptFiles(bool accept)
+#ifdef __WXMSW__
+ // it does have common implementation but not for MSW which has its own
+ // native version of it
+ = 0
+#endif // __WXMSW__
+ ;
+
#endif // wxUSE_DRAG_AND_DROP
// constraints and sizers
#else // !wxUniv
#define wxWindowMac wxWindow
#endif // wxUniv
- #include "wx/mac/window.h"
+ #include "wx/osx/window.h"
#elif defined(__WXCOCOA__)
#ifdef __WXUNIVERSAL__
#define wxWindowNative wxWindowCocoa
// Find the wxWindow at the current mouse position, also returning the mouse
// position.
-extern WXDLLEXPORT wxWindow* wxFindWindowAtPointer(wxPoint& pt);
+extern WXDLLIMPEXP_CORE wxWindow* wxFindWindowAtPointer(wxPoint& pt);
// Get the current mouse position.
-extern WXDLLEXPORT wxPoint wxGetMousePosition();
+extern WXDLLIMPEXP_CORE wxPoint wxGetMousePosition();
// get the currently active window of this application or NULL
-extern WXDLLEXPORT wxWindow *wxGetActiveWindow();
+extern WXDLLIMPEXP_CORE wxWindow *wxGetActiveWindow();
// get the (first) top level parent window
-WXDLLEXPORT wxWindow* wxGetTopLevelParent(wxWindow *win);
+WXDLLIMPEXP_CORE wxWindow* wxGetTopLevelParent(wxWindow *win);
#if WXWIN_COMPATIBILITY_2_6
// deprecated (doesn't start with 'wx' prefix), use wxWindow::NewControlId()
// accessible object for windows
// ----------------------------------------------------------------------------
-class WXDLLEXPORT wxWindowAccessible: public wxAccessible
+class WXDLLIMPEXP_CORE wxWindowAccessible: public wxAccessible
{
public:
wxWindowAccessible(wxWindow* win): wxAccessible(win) { if (win) win->SetAccessible(this); }