#include "wx/defs.h"
#include "wx/object.h"
-#include "wx/generic/imaglist.h"
+#include "wx/imaglist.h"
#include "wx/control.h"
#include "wx/timer.h"
-#include "wx/textctrl.h"
#include "wx/dcclient.h"
#include "wx/scrolwin.h"
#include "wx/settings.h"
Create(parent, id, pos, size, style, validator, name);
}
~wxListCtrl();
-
+
bool Create( wxWindow *parent,
wxWindowID id = -1,
const wxPoint &pos = wxDefaultPosition,
long GetNextItem( long item, int geometry = wxLIST_NEXT_ALL, int state = wxLIST_STATE_DONTCARE ) const;
wxImageList *GetImageList( int which ) const;
void SetImageList( wxImageList *imageList, int which );
+ void AssignImageList( wxImageList *imageList, int which );
bool Arrange( int flag = wxLIST_ALIGN_DEFAULT ); // always wxLIST_ALIGN_LEFT in wxGLC
void ClearAll();
bool DeleteAllColumns();
bool DeleteColumn( int col );
+ void SetItemCount(long count);
+
void EditLabel( long item ) { Edit(item); }
void Edit( long item );
bool ScrollList( int dx, int dy );
bool SortItems( wxListCtrlCompare fn, long data );
bool Update( long item );
-
+
+ // returns true if it is a virtual list control
+ bool IsVirtual() const { return (GetWindowStyle() & wxLC_VIRTUAL) != 0; }
+
+ // refresh items selectively (only useful for virtual list controls)
+ void RefreshItem(long item);
+ void RefreshItems(long itemFrom, long itemTo);
+
+ // implementation only from now on
+ // -------------------------------
+
void OnIdle( wxIdleEvent &event );
void OnSize( wxSizeEvent &event );
// We have to hand down a few functions
- bool SetBackgroundColour( const wxColour &colour );
- bool SetForegroundColour( const wxColour &colour );
- bool SetFont( const wxFont &font );
+ virtual void Freeze();
+ virtual void Thaw();
+
+ virtual bool SetBackgroundColour( const wxColour &colour );
+ virtual bool SetForegroundColour( const wxColour &colour );
+ virtual wxColour GetBackgroundColour() const;
+ virtual wxColour GetForegroundColour() const;
+ virtual bool SetFont( const wxFont &font );
+ virtual bool SetCursor( const wxCursor &cursor );
#if wxUSE_DRAG_AND_DROP
- void SetDropTarget( wxDropTarget *dropTarget );
- wxDropTarget *GetDropTarget() const;
+ virtual void SetDropTarget( wxDropTarget *dropTarget );
+ virtual wxDropTarget *GetDropTarget() const;
#endif
- bool SetCursor( const wxCursor &cursor );
- wxColour GetBackgroundColour() const;
- wxColour GetForegroundColour() const;
- bool DoPopupMenu( wxMenu *menu, int x, int y );
- void SetFocus();
+ virtual bool DoPopupMenu( wxMenu *menu, int x, int y );
+
+ virtual void SetFocus();
// implementation
// --------------
wxImageList *m_imageListNormal;
wxImageList *m_imageListSmall;
wxImageList *m_imageListState; // what's that ?
+ bool m_ownsImageListNormal,
+ m_ownsImageListSmall,
+ m_ownsImageListState;
wxListHeaderWindow *m_headerWin;
wxListMainWindow *m_mainWin;
+protected:
+ // return the text for the given column of the given item
+ virtual wxString OnGetItemText(long item, long column) const;
+
+ // return the icon for the given item
+ virtual int OnGetItemImage(long item) const;
+
+ // return the attribute for the item (may return NULL if none)
+ virtual wxListItemAttr *OnGetItemAttr(long item) const;
+
+ // it calls our OnGetXXX() functions
+ friend class WXDLLEXPORT wxListMainWindow;
+
private:
+ // Virtual function hiding supression
+ virtual void Update() { wxWindow::Update(); }
+
+ // create the header window
+ void CreateHeaderWindow();
+
+ // reposition the header and the main window in the report view depending
+ // on whether it should be shown or not
+ void ResizeReportView(bool showHeader);
+
DECLARE_EVENT_TABLE()
DECLARE_DYNAMIC_CLASS(wxListCtrl);
};