Create(parent, id, pos, size, style, validator, name);
}
~wxListCtrl();
-
+
bool Create( wxWindow *parent,
wxWindowID id = -1,
const wxPoint &pos = wxDefaultPosition,
long GetNextItem( long item, int geometry = wxLIST_NEXT_ALL, int state = wxLIST_STATE_DONTCARE ) const;
wxImageList *GetImageList( int which ) const;
void SetImageList( wxImageList *imageList, int which );
+ void AssignImageList( wxImageList *imageList, int which );
bool Arrange( int flag = wxLIST_ALIGN_DEFAULT ); // always wxLIST_ALIGN_LEFT in wxGLC
void ClearAll();
bool ScrollList( int dx, int dy );
bool SortItems( wxListCtrlCompare fn, long data );
bool Update( long item );
-
+
void OnIdle( wxIdleEvent &event );
void OnSize( wxSizeEvent &event );
wxImageList *m_imageListNormal;
wxImageList *m_imageListSmall;
wxImageList *m_imageListState; // what's that ?
+ bool m_ownsImageListNormal,
+ m_ownsImageListSmall,
+ m_ownsImageListState;
wxListHeaderWindow *m_headerWin;
wxListMainWindow *m_mainWin;