///////////////////////////////////////////////////////////////////////////////
-// Name: gtk/renderer.cpp
+// Name: src/gtk1/renderer.cpp
// Purpose: implementation of wxRendererNative for wxGTK
// Author: Vadim Zeitlin
// Modified by:
// Created: 20.07.2003
// RCS-ID: $Id$
// Copyright: (c) 2003 Vadim Zeitlin <vadim@wxwindows.org>
-// License: wxWindows license
+// License: wxWindows licence
///////////////////////////////////////////////////////////////////////////////
// ============================================================================
#pragma hdrstop
#endif
+#include "wx/renderer.h"
+
#ifndef WX_PRECOMP
-#endif // WX_PRECOMP
+ #include "wx/window.h"
+ #include "wx/dc.h"
+#endif
#include <gtk/gtk.h>
-#include "wx/gtk/win_gtk.h"
-
-#include "wx/window.h"
-#include "wx/dc.h"
-#include "wx/renderer.h"
+#include "wx/gtk1/win_gtk.h"
+#include "wx/gtk1/dcclient.h"
-#ifdef __WXGTK20__
- #include "wx/settings.h"
-#endif // GTK 2.0
+// RR: After a correction to the orientation of the sash
+// this doesn't seem to be required anymore and it
+// seems to confuse some themes so USE_ERASE_RECT=0
+#define USE_ERASE_RECT 0
// ----------------------------------------------------------------------------
// wxRendererGTK: our wxRendererNative implementation
{
public:
// draw the header control button (used by wxListCtrl)
- virtual void DrawHeaderButton(wxWindow *win,
- wxDC& dc,
- const wxRect& rect,
- int flags = 0);
+ virtual int DrawHeaderButton(wxWindow *win,
+ wxDC& dc,
+ const wxRect& rect,
+ int flags = 0,
+ wxHeaderSortIconType sortArrow = wxHDR_SORT_ICON_NONE,
+ wxHeaderButtonParams* params=NULL);
-#ifdef __WXGTK20__
- // draw the expanded/collapsed icon for a tree control item
- virtual void DrawTreeItemButton(wxWindow *win,
+ virtual void DrawSplitterBorder(wxWindow *win,
wxDC& dc,
const wxRect& rect,
int flags = 0);
-#endif // GTK 2.0
-
- virtual void DrawSplitterBorder(wxWindow *win,
- wxDC& dc,
- const wxRect& rect) ;
virtual void DrawSplitterSash(wxWindow *win,
wxDC& dc,
const wxSize& size,
wxCoord position,
- wxOrientation orient);
+ wxOrientation orient,
+ int flags = 0);
+
+ virtual void DrawComboBoxDropButton(wxWindow *win,
+ wxDC& dc,
+ const wxRect& rect,
+ int flags = 0);
+
+ virtual void DrawDropArrow(wxWindow *win,
+ wxDC& dc,
+ const wxRect& rect,
+ int flags = 0);
+
+ virtual wxSplitterRenderParams GetSplitterParams(const wxWindow *win);
- virtual wxPoint GetSplitterSashAndBorder(const wxWindow *win);
+private:
+ // FIXME: shouldn't we destroy these windows somewhere?
+
+ // used by DrawHeaderButton and DrawComboBoxDropButton
+ static GtkWidget *GetButtonWidget();
};
// ============================================================================
// ============================================================================
/* static */
-wxRendererNative& wxRendererNative::Get()
+wxRendererNative& wxRendererNative::GetDefault()
{
static wxRendererGTK s_rendererGTK;
return s_rendererGTK;
}
+// ----------------------------------------------------------------------------
+// helper functions
+// ----------------------------------------------------------------------------
+
+GtkWidget *
+wxRendererGTK::GetButtonWidget()
+{
+ static GtkWidget *s_button = NULL;
+ static GtkWidget *s_window = NULL;
+
+ if ( !s_button )
+ {
+ s_window = gtk_window_new( GTK_WINDOW_POPUP );
+ gtk_widget_realize( s_window );
+ s_button = gtk_button_new();
+ gtk_container_add( GTK_CONTAINER(s_window), s_button );
+ gtk_widget_realize( s_button );
+ }
+
+ return s_button;
+}
+
// ----------------------------------------------------------------------------
// list/tree controls drawing
// ----------------------------------------------------------------------------
-void
+int
wxRendererGTK::DrawHeaderButton(wxWindow *win,
wxDC& dc,
const wxRect& rect,
- int flags)
+ int flags,
+ wxHeaderSortIconType WXUNUSED(sortArrow),
+ wxHeaderButtonParams* WXUNUSED(params))
{
+
+ GtkWidget *button = GetButtonWidget();
+
gtk_paint_box
(
- win->m_wxwindow->style,
+ button->style,
+ // FIXME: I suppose GTK_PIZZA(win->m_wxwindow)->bin_window doesn't work with wxMemoryDC.
+ // Maybe use code similar as in DrawComboBoxDropButton below?
GTK_PIZZA(win->m_wxwindow)->bin_window,
flags & wxCONTROL_DISABLED ? GTK_STATE_INSENSITIVE : GTK_STATE_NORMAL,
GTK_SHADOW_OUT,
- (GdkRectangle*) NULL,
- win->m_wxwindow,
- (char *)"button", // const_cast
- dc.XLOG2DEV(rect.x) - 1, rect.y - 1, rect.width + 2, rect.height + 2
+ NULL,
+ button,
+ "button",
+ dc.LogicalToDeviceX(rect.x) -1, rect.y -1, rect.width +2, rect.height +2
);
-}
-
-#ifdef __WXGTK20__
-
-// draw a ">" or "v" button
-//
-// TODO: isn't there a GTK function to draw it?
-void
-wxRendererGTK::DrawTreeItemButton(wxWindow* WXUNUSED(win),
- wxDC& dc, const wxRect& rect, int flags)
-{
- dc.SetBrush(wxBrush(wxSystemSettings::GetColour(wxSYS_COLOUR_HIGHLIGHT),
- wxSOLID));
- dc.SetPen(*wxBLACK_PEN);
- wxPoint button[3];
-
- const wxCoord xMiddle = rect.x + rect.width/2;
- const wxCoord yMiddle = rect.y + rect.height/2;
-
- if ( flags & wxCONTROL_EXPANDED )
- {
- button[0].x = rect.GetLeft();
- button[0].y = yMiddle - 2;
- button[1].x = rect.GetRight();
- button[1].y = yMiddle - 2;
- button[2].x = xMiddle;
- button[2].y = yMiddle + 3;
- }
- else // collapsed
- {
- button[0].y = rect.GetBottom();
- button[0].x = xMiddle - 2;
- button[1].y = rect.GetTop();
- button[1].x = xMiddle - 2;
- button[2].y = yMiddle;
- button[2].x = xMiddle + 3;
- }
- dc.DrawPolygon(3, button);
+ return rect.width + 2;
}
-#endif // GTK 2.0
-
// ----------------------------------------------------------------------------
// splitter sash drawing
// ----------------------------------------------------------------------------
// the full sash width (should be even)
-static const wxCoord SASH_SIZE = 10;
+static const wxCoord SASH_SIZE = 8;
// margin around the sash
-static const wxCoord SASH_MARGIN = 5;
+static const wxCoord SASH_MARGIN = 2;
+
+static int GetGtkSplitterFullSize()
+{
+ return SASH_SIZE + SASH_MARGIN;
+}
-wxPoint
-wxRendererGTK::GetSplitterSashAndBorder(const wxWindow * WXUNUSED(win))
+wxSplitterRenderParams
+wxRendererGTK::GetSplitterParams(const wxWindow *WXUNUSED(win))
{
- // we don't draw any border, hence 0 for the second field, but we must
- // leave some margin around the sash
- return wxPoint(SASH_SIZE + SASH_MARGIN, 0);
+ // we don't draw any border, hence 0 for the second field
+ return wxSplitterRenderParams
+ (
+ GetGtkSplitterFullSize(),
+ 0,
+ false // not
+ );
}
void
wxRendererGTK::DrawSplitterBorder(wxWindow * WXUNUSED(win),
wxDC& WXUNUSED(dc),
- const wxRect& WXUNUSED(rect))
+ const wxRect& WXUNUSED(rect),
+ int WXUNUSED(flags))
{
// nothing to do
}
void
wxRendererGTK::DrawSplitterSash(wxWindow *win,
- wxDC& dc,
+ wxDC& WXUNUSED(dc),
const wxSize& size,
wxCoord position,
- wxOrientation orient)
+ wxOrientation orient,
+ int WXUNUSED(flags))
{
if ( !win->m_wxwindow->window )
{
- // VZ: this happens on startup -- why?
+ // window not realized yet
return;
}
+ wxCoord full_size = GetGtkSplitterFullSize();
+
// are we drawing vertical or horizontal splitter?
const bool isVert = orient == wxVERTICAL;
- // we must erase everything first, otherwise the garbage from the old sash
- // is left when dragging it
- //
- // TODO: is this the right way to draw themed background?
GdkRectangle rect;
+#if USE_ERASE_RECT
+ GdkRectangle erase_rect;
+#endif
+
if ( isVert )
{
+ int h = win->GetClientSize().GetHeight();
+
rect.x = position;
rect.y = 0;
- rect.width = SASH_SIZE + SASH_MARGIN;
- rect.height = size.y;
+ rect.width = full_size;
+ rect.height = h;
+
+#if USE_ERASE_RECT
+ erase_rect.x = position;
+ erase_rect.y = 0;
+ erase_rect.width = full_size;
+ erase_rect.height = h;
+#endif
}
else // horz
{
+ int w = win->GetClientSize().GetWidth();
+
rect.x = 0;
rect.y = position;
- rect.height = SASH_SIZE + SASH_MARGIN;
- rect.width = size.x;
+ rect.height = full_size;
+ rect.width = w;
+
+#if USE_ERASE_RECT
+ erase_rect.y = position;
+ erase_rect.x = 0;
+ erase_rect.height = full_size;
+ erase_rect.width = w;
+#endif
}
+#if USE_ERASE_RECT
+ // we must erase everything first, otherwise the garbage
+ // from the old sash is left when dragging it
gtk_paint_flat_box
(
win->m_wxwindow->style,
GTK_PIZZA(win->m_wxwindow)->bin_window,
GTK_STATE_NORMAL,
GTK_SHADOW_NONE,
- &rect,
+ NULL,
win->m_wxwindow,
- (char *)"base", // const_cast
- 0, 0, -1, -1
+ (char *)"viewportbin", // const_cast
+ erase_rect.x,
+ erase_rect.y,
+ erase_rect.width,
+ erase_rect.height
);
+#endif
// leave some margin before sash itself
typedef void (*GtkPaintLineFunc)(GtkStyle *, GdkWindow *,
GtkStateType,
GdkRectangle *, GtkWidget *,
-#ifdef __WXGTK20__
- const gchar *,
-#else
gchar *,
-#endif
gint, gint, gint);
GtkPaintLineFunc func = isVert ? gtk_paint_vline : gtk_paint_hline;
GTK_PIZZA(win->m_wxwindow)->bin_window,
GTK_STATE_NORMAL,
GTK_SHADOW_OUT,
- (GdkRectangle*) NULL,
+ NULL,
win->m_wxwindow,
(char *)"paned", // const_cast
isVert ? position : size.x - 2*SASH_SIZE,
);
}
+void
+wxRendererGTK::DrawDropArrow(wxWindow *WXUNUSED(win),
+ wxDC& dc,
+ const wxRect& rect,
+ int flags)
+{
+ GtkWidget *button = GetButtonWidget();
+
+ // If we give GTK_PIZZA(win->m_wxwindow)->bin_window as
+ // a window for gtk_paint_xxx function, then it won't
+ // work for wxMemoryDC. So that is why we assume wxDC
+ // is wxWindowDC (wxClientDC, wxMemoryDC and wxPaintDC
+ // are derived from it) and use its m_window.
+ wxWindowDCImpl * const impl = wxDynamicCast(dc.GetImpl(), wxWindowDCImpl);
+ wxCHECK_RET( impl, "must have a window DC" );
+
+ GdkWindow* gdk_window = impl->GetGDKWindow();
+
+ // draw arrow so that there is even space horizontally
+ // on both sides
+ int arrowX = rect.width/4 + 1;
+ int arrowWidth = rect.width - (arrowX*2);
+
+ // scale arrow's height accoording to the width
+ int arrowHeight = rect.width/3;
+ int arrowY = (rect.height-arrowHeight)/2 +
+ ((rect.height-arrowHeight) & 1);
+
+ GtkStateType state;
+
+ if ( flags & wxCONTROL_PRESSED )
+ state = GTK_STATE_ACTIVE;
+ else if ( flags & wxCONTROL_DISABLED )
+ state = GTK_STATE_INSENSITIVE;
+ else if ( flags & wxCONTROL_CURRENT )
+ state = GTK_STATE_PRELIGHT;
+ else
+ state = GTK_STATE_NORMAL;
+
+ // draw arrow on button
+ gtk_paint_arrow
+ (
+ button->style,
+ gdk_window,
+ state,
+ flags & wxCONTROL_PRESSED ? GTK_SHADOW_IN : GTK_SHADOW_OUT,
+ NULL,
+ button,
+ "arrow",
+ GTK_ARROW_DOWN,
+ FALSE,
+ rect.x + arrowX,
+ rect.y + arrowY,
+ arrowWidth,
+ arrowHeight
+ );
+}
+
+void
+wxRendererGTK::DrawComboBoxDropButton(wxWindow *win,
+ wxDC& dc,
+ const wxRect& rect,
+ int flags)
+{
+ GtkWidget *button = GetButtonWidget();
+
+ // for reason why we do this, see DrawDropArrow
+ wxWindowDCImpl * const impl = wxDynamicCast(dc.GetImpl(), wxWindowDCImpl);
+ wxCHECK_RET( impl, "must have a window DC" );
+
+ GdkWindow* gdk_window = impl->GetGDKWindow();
+
+ // draw button
+ GtkStateType state;
+
+ if ( flags & wxCONTROL_PRESSED )
+ state = GTK_STATE_ACTIVE;
+ else if ( flags & wxCONTROL_DISABLED )
+ state = GTK_STATE_INSENSITIVE;
+ else if ( flags & wxCONTROL_CURRENT )
+ state = GTK_STATE_PRELIGHT;
+ else
+ state = GTK_STATE_NORMAL;
+
+ gtk_paint_box
+ (
+ button->style,
+ gdk_window,
+ state,
+ flags & wxCONTROL_PRESSED ? GTK_SHADOW_IN : GTK_SHADOW_OUT,
+ NULL,
+ button,
+ "button",
+ rect.x, rect.y, rect.width, rect.height
+ );
+
+ // draw arrow on button
+ DrawDropArrow(win,dc,rect,flags);
+
+}