#include "wx/apptrait.h"
#include "wx/cmdline.h"
+#include "wx/evtloop.h"
#include "wx/msgout.h"
#include "wx/thread.h"
#include "wx/utils.h"
+#include "wx/ptr_scpd.h"
-#if defined(__WXMSW__)
+#if defined(__WXMSW__) && !defined(__PALMOS__)
#include "wx/msw/private.h" // includes windows.h for LOGFONT
#endif
#include "wx/build.h"
WX_CHECK_BUILD_OPTIONS("wxCore")
+
+// ----------------------------------------------------------------------------
+// wxEventLoopPtr
+// ----------------------------------------------------------------------------
+
+// this defines wxEventLoopPtr
+wxDEFINE_TIED_SCOPED_PTR_TYPE(wxEventLoop);
+
// ============================================================================
// wxAppBase implementation
// ============================================================================
wxAppBase::wxAppBase()
{
m_topWindow = (wxWindow *)NULL;
- m_useBestVisual = FALSE;
- m_isActive = TRUE;
+ m_useBestVisual = false;
+ m_isActive = true;
+
+#if wxUSE_EVTLOOP_IN_APP
+ m_mainLoop = NULL;
+#endif // wxUSE_EVTLOOP_IN_APP
// We don't want to exit the app if the user code shows a dialog from its
// OnInit() -- but this is what would happen if we set m_exitOnFrameDelete
// OTOH, if we set it to No initially we'll have to overwrite it with Yes
// when we enter our OnRun() because we do want the default behaviour from
// then on. But this would be a problem if the user code calls
- // SetExitOnFrameDelete(FALSE) from OnInit().
+ // SetExitOnFrameDelete(false) from OnInit().
//
// So we use the special "Later" value which is such that
- // GetExitOnFrameDelete() returns FALSE for it but which we know we can
+ // GetExitOnFrameDelete() returns false for it but which we know we can
// safely (i.e. without losing the effect of the users SetExitOnFrameDelete
// call) overwrite in OnRun()
m_exitOnFrameDelete = Later;
void wxAppBase::CleanUp()
{
- // one last chance for pending objects to be cleaned up
+ // clean up all the pending objects
DeletePendingObjects();
+ // and any remaining TLWs (they remove themselves from wxTopLevelWindows
+ // when destroyed, so iterate until none are left)
+ while ( !wxTopLevelWindows.empty() )
+ {
+ // do not use Destroy() here as it only puts the TLW in pending list
+ // but we want to delete them now
+ delete wxTopLevelWindows.GetFirst()->GetData();
+ }
+
+ // undo everything we did in Initialize() above
wxBitmap::CleanUpHandlers();
wxDeleteStockObjects();
delete wxTheColourDatabase;
wxTheColourDatabase = NULL;
-#if wxUSE_THREADS
delete wxPendingEvents;
wxPendingEvents = NULL;
+#if wxUSE_THREADS
delete wxPendingEventsLocker;
wxPendingEventsLocker = NULL;
if ( !theme )
{
wxLogError(_("Unsupported theme '%s'."), themeName.c_str());
- return FALSE;
+ return false;
}
// Delete the defaultly created theme and set the new theme.
if ( wxSscanf(modeDesc.c_str(), _T("%ux%u-%u"), &w, &h, &bpp) != 3 )
{
wxLogError(_("Invalid display mode specification '%s'."), modeDesc.c_str());
- return FALSE;
+ return false;
}
- if ( !SetDisplayMode(wxDisplayModeInfo(w, h, bpp)) )
- return FALSE;
+ if ( !SetDisplayMode(wxVideoMode(w, h, bpp)) )
+ return false;
}
#endif // __WXMGL__
#endif // wxUSE_CMDLINE_PARSER
+// ----------------------------------------------------------------------------
+// main event loop implementation
+// ----------------------------------------------------------------------------
+
+int wxAppBase::MainLoop()
+{
+#if wxUSE_EVTLOOP_IN_APP
+ wxEventLoopTiedPtr mainLoop(&m_mainLoop, new wxEventLoop);
+
+ return m_mainLoop->Run();
+#else // !wxUSE_EVTLOOP_IN_APP
+ return 0;
+#endif // wxUSE_EVTLOOP_IN_APP/!wxUSE_EVTLOOP_IN_APP
+}
+
+void wxAppBase::ExitMainLoop()
+{
+#if wxUSE_EVTLOOP_IN_APP
+ // we should exit from the main event loop, not just any currently active
+ // (e.g. modal dialog) event loop
+ if ( m_mainLoop && m_mainLoop->IsRunning() )
+ {
+ m_mainLoop->Exit(0);
+ }
+#endif // wxUSE_EVTLOOP_IN_APP
+}
+
+bool wxAppBase::Pending()
+{
+#if wxUSE_EVTLOOP_IN_APP
+ // use the currently active message loop here, not m_mainLoop, because if
+ // we're showing a modal dialog (with its own event loop) currently the
+ // main event loop is not running anyhow
+ wxEventLoop * const loop = wxEventLoop::GetActive();
+
+ return loop && loop->Pending();
+#else // wxUSE_EVTLOOP_IN_APP
+ return false;
+#endif // wxUSE_EVTLOOP_IN_APP/!wxUSE_EVTLOOP_IN_APP
+}
+
+bool wxAppBase::Dispatch()
+{
+#if wxUSE_EVTLOOP_IN_APP
+ // see comment in Pending()
+ wxEventLoop * const loop = wxEventLoop::GetActive();
+
+ return loop && loop->Dispatch();
+#else // wxUSE_EVTLOOP_IN_APP
+ return true;
+#endif // wxUSE_EVTLOOP_IN_APP/!wxUSE_EVTLOOP_IN_APP
+}
+
// ----------------------------------------------------------------------------
// OnXXX() hooks
// ----------------------------------------------------------------------------
{
#ifdef __WXUNIVERSAL__
if ( !wxTheme::Get() && !wxTheme::CreateDefault() )
- return FALSE;
+ return false;
#endif // __WXUNIVERSAL__
- return TRUE;
+ return true;
}
int wxAppBase::OnRun()
}
}
-// Returns TRUE if more time is needed.
+// Returns true if more time is needed.
bool wxAppBase::ProcessIdle()
{
wxIdleEvent event;
- bool needMore = FALSE;
+ bool needMore = false;
wxWindowList::compatibility_iterator node = wxTopLevelWindows.GetFirst();
- node = wxTopLevelWindows.GetFirst();
while (node)
{
wxWindow* win = node->GetData();
if (SendIdleEvents(win, event))
- needMore = TRUE;
+ needMore = true;
node = node->GetNext();
}
event.SetEventObject(this);
(void) ProcessEvent(event);
if (event.MoreRequested())
- needMore = TRUE;
+ needMore = true;
wxUpdateUIEvent::ResetUpdateTime();
-
+
return needMore;
}
// Send idle event to window and all subwindows
bool wxAppBase::SendIdleEvents(wxWindow* win, wxIdleEvent& event)
{
- bool needMore = FALSE;
+ bool needMore = false;
win->OnInternalIdle();
win->GetEventHandler()->ProcessEvent(event);
if (event.MoreRequested())
- needMore = TRUE;
+ needMore = true;
}
wxWindowList::compatibility_iterator node = win->GetChildren().GetFirst();
while ( node )
{
wxWindow *child = node->GetData();
if (SendIdleEvents(child, event))
- needMore = TRUE;
+ needMore = true;
node = node->GetNext();
}
wxLog *wxGUIAppTraitsBase::CreateLogTarget()
{
+#if wxUSE_LOGGUI
return new wxLogGui;
+#else
+ // wem ust have something!
+ return new wxLogStderr;
+#endif
}
#endif // wxUSE_LOG
wxT("You can also choose [Cancel] to suppress ")
wxT("further warnings.");
- switch ( wxMessageBox(msgDlg, wxT("wxWindows Debug Alert"),
+ switch ( wxMessageBox(msgDlg, wxT("wxWidgets Debug Alert"),
wxYES_NO | wxCANCEL | wxICON_STOP ) )
{
case wxYES:
#include "wx/unix/gsockunx.h"
#elif defined(__WINDOWS__)
#include "wx/msw/gsockmsw.h"
+#elif defined(__WXMAC__)
+ #include <MacHeaders.c>
+ #define OTUNIXERRORS 1
+ #include <OpenTransport.h>
+ #include <OpenTransportProviders.h>
+ #include <OpenTptInternet.h>
+
+ #include "wx/mac/gsockmac.h"
#else
#error "Must include correct GSocket header here"
#endif
GSocketGUIFunctionsTable* wxGUIAppTraitsBase::GetSocketGUIFunctionsTable()
{
-#ifdef __WXMAC__
- // NB: wxMac does not have any GUI-specific functions in gsocket.c and
+#if defined(__WXMAC__) && !defined(__DARWIN__)
+ // NB: wxMac CFM does not have any GUI-specific functions in gsocket.c and
// so it doesn't need this table at all
return NULL;
-#else
- static GSocketGUIFunctionsTable table =
- {
- _GSocket_GUI_Init,
- _GSocket_GUI_Cleanup,
- _GSocket_GUI_Init_Socket,
- _GSocket_GUI_Destroy_Socket,
-#ifndef __WINDOWS__
- _GSocket_Install_Callback,
- _GSocket_Uninstall_Callback,
-#endif
- _GSocket_Enable_Events,
- _GSocket_Disable_Events
- };
+#else // !__WXMAC__ || __DARWIN__
+ static GSocketGUIFunctionsTableConcrete table;
return &table;
-#endif
+#endif // !__WXMAC__ || __DARWIN__
}
#endif