--- /dev/null
+///////////////////////////////////////////////////////////////////////////////
+// Name: msw/fontutil.cpp
+// Purpose: font-related helper functions for wxMSW
+// Author: Vadim Zeitlin
+// Modified by:
+// Created: 05.11.99
+// RCS-ID: $Id$
+// Copyright: (c) 1999 Vadim Zeitlin <zeitlin@dptmaths.ens-cachan.fr>
+// Licence: wxWindows license
+///////////////////////////////////////////////////////////////////////////////
+
+// ============================================================================
+// declarations
+// ============================================================================
+
+// ----------------------------------------------------------------------------
+// headers
+// ----------------------------------------------------------------------------
+
+#ifdef __GNUG__
+ #pragma implementation "fontutil.h"
+#endif
+
+// For compilers that support precompilation, includes "wx.h".
+#include "wx/wxprec.h"
+
+#ifdef __BORLANDC__
+ #pragma hdrstop
+#endif
+
+#ifndef WX_PRECOMP
+ #include "wx/string.h"
+ #include "wx/log.h"
+ #include "wx/intl.h"
+#endif //WX_PRECOMP
+
+#include "wx/fontutil.h"
+#include "wx/fontmap.h"
+
+#include "wx/tokenzr.h"
+
+// ============================================================================
+// implementation
+// ============================================================================
+
+// ----------------------------------------------------------------------------
+// wxNativeEncodingInfo
+// ----------------------------------------------------------------------------
+
+// convert to/from the string representation: format is
+// facename[;charset]
+
+bool wxNativeEncodingInfo::FromString(const wxString& s)
+{
+ wxStringTokenizer tokenizer(s, _T(";"));
+
+ facename = tokenizer.GetNextToken();
+ if ( !facename )
+ return FALSE;
+
+ wxString tmp = tokenizer.GetNextToken();
+ if ( !tmp )
+ {
+ // default charset (don't use DEFAULT_CHARSET though because of subtle
+ // Windows 9x/NT differences in handling it)
+ charset = 0;
+ }
+ else
+ {
+ if ( wxSscanf(tmp, _T("%u"), &charset) != 1 )
+ {
+ // should be a number!
+ return FALSE;
+ }
+ }
+
+ return TRUE;
+}
+
+wxString wxNativeEncodingInfo::ToString() const
+{
+ wxString s(facename);
+ if ( charset != 0 )
+ {
+ s << _T(';') << charset;
+ }
+
+ return s;
+}
+
+// ----------------------------------------------------------------------------
+// helper functions
+// ----------------------------------------------------------------------------
+
+bool wxGetNativeFontEncoding(wxFontEncoding encoding,
+ wxNativeEncodingInfo *info)
+{
+ wxCHECK_MSG( info, FALSE, _T("bad pointer in wxGetNativeFontEncoding") );
+
+ if ( encoding == wxFONTENCODING_DEFAULT )
+ {
+ encoding = wxFont::GetDefaultEncoding();
+ }
+
+ switch ( encoding )
+ {
+ // although this function is supposed to return an exact match, do do
+ // some mappings here for the most common case of "standard" encoding
+ case wxFONTENCODING_SYSTEM:
+ case wxFONTENCODING_ISO8859_1:
+ case wxFONTENCODING_ISO8859_15:
+ case wxFONTENCODING_CP1252:
+ info->charset = 0;
+ break;
+
+ case wxFONTENCODING_CP1250:
+ info->charset = 0;
+ break;
+
+ case wxFONTENCODING_CP1251:
+ info->charset = 0;
+ break;
+
+ case wxFONTENCODING_CP1253:
+ info->charset = 0;
+ break;
+
+ case wxFONTENCODING_CP1254:
+ info->charset = 0;
+ break;
+
+ case wxFONTENCODING_CP1255:
+ info->charset = 0;
+ break;
+
+ case wxFONTENCODING_CP1256:
+ info->charset = 0;
+ break;
+
+ case wxFONTENCODING_CP1257:
+ info->charset = 0;
+ break;
+
+ case wxFONTENCODING_CP437:
+ info->charset = 0;
+ break;
+
+ default:
+ // no way to translate this encoding into a Windows charset
+ return FALSE;
+ }
+
+ return TRUE;
+}
+
+bool wxTestFontEncoding(const wxNativeEncodingInfo& info)
+{
+ return TRUE;
+}