m_bMouseInWindow = FALSE;
m_bLastKeydownProcessed = FALSE;
m_bIsActivePage = TRUE;
+ m_pChildrenDisabled = NULL;
//
// wxWnd
//
wxRemoveHandleAssociation(this);
}
+ delete m_pChildrenDisabled;
} // end of wxWindowOS2::~wxWindowOS2
// real construction (Init() must have been called before!)
// set in those class create procs. PM's basic windows styles are
// very limited.
//
- ulCreateFlags |= WS_VISIBLE | OS2GetCreateWindowFlags(&dwExStyle);
+ ulCreateFlags |= OS2GetCreateWindowFlags(&dwExStyle);
#ifdef __WXUNIVERSAL__
#endif // !wxUniversal
if (lStyle & wxPOPUP_WINDOW)
{
- // a popup window floats on top of everything
- // it is also created hidden as other top level windows
ulCreateFlags &= ~WS_VISIBLE;
m_isShown = FALSE;
}
+ else
+ {
+ ulCreateFlags |= WS_VISIBLE;
+ }
//
// Generic OS/2 Windows have no Control Data but other classes
{
wxWindow* pChild = pNode->GetData();
- pChild->Enable(bEnable);
+ if (bEnable)
+ {
+ //
+ // Enable the child back unless it had been disabled before us
+ //
+ if (!m_pChildrenDisabled || !m_pChildrenDisabled->Find(pChild))
+ pChild->Enable();
+ }
+ else // we're being disabled
+ {
+ if (pChild->IsEnabled())
+ {
+ //
+ // Disable it as children shouldn't stay enabled while the
+ // parent is not
+ //
+ pChild->Disable();
+ }
+ else // child already disabled, remember it
+ {
+ //
+ // Have we created the list of disabled children already?
+ //
+ if (!m_pChildrenDisabled)
+ m_pChildrenDisabled = new wxWindowList;
+ m_pChildrenDisabled->Append(pChild);
+ }
+ }
pNode = pNode->GetNext();
}
+ if (bEnable && m_pChildrenDisabled)
+ {
+ //
+ // We don't need this list any more, don't keep unused memory
+ //
+ delete m_pChildrenDisabled;
+ m_pChildrenDisabled = NULL;
+ }
return TRUE;
} // end of wxWindowOS2::Enable