#include "wx/module.h"
#include "wx/log.h"
#include "wx/intl.h"
-#include "wx/gdicmn.h" // for wxPendingDelete
+
+#if wxUSE_GUI
+ #include "wx/event.h"
+ #include "wx/gdicmn.h" // for wxPendingDelete
+#endif // wxUSE_GUI
#include "wx/sckaddr.h"
#include "wx/socket.h"
public:
bool m_notify_state;
wxSocketEventFlags m_neededreq;
- wxSockFlags m_flags;
+ wxSocketFlags m_flags;
wxSocketBase::wxSockCbk m_cbk;
char *m_cdata;
// Ctor and dtor
// --------------------------------------------------------------------------
-wxSocketBase::wxSocketBase(wxSockFlags _flags, wxSockType _type) :
- wxEvtHandler(),
- m_socket(NULL), m_evt_handler(NULL), m_id(-1),
- m_flags(_flags), m_type(_type),
- m_neededreq(0), m_notify_state(FALSE),
- m_connected(FALSE), m_establishing(FALSE),
- m_reading(FALSE), m_writing(FALSE),
- m_error(FALSE), m_lcount(0), m_timeout(600), m_states(),
- m_unread(NULL), m_unrd_size(0), m_unrd_cur(0),
- m_cbk(NULL), m_cdata(NULL)
+void wxSocketBase::Init()
{
+ m_socket = NULL;
+ m_type = wxSOCKET_UNINIT;
+
+ // state
+ m_flags = 0;
+ m_connected =
+ m_establishing =
+ m_reading =
+ m_writing =
+ m_error = FALSE;
+ m_lcount = 0;
+ m_timeout = 600;
+ m_beingDeleted = FALSE;
+
+ // pushback buffer
+ m_unread = NULL;
+ m_unrd_size = 0;
+ m_unrd_cur = 0;
+
+ // events
+ m_handler = NULL;
+ m_id = -1;
+ m_notify_state = FALSE;
+ m_neededreq = 0;
+ m_cbk = NULL;
+ m_cdata = NULL;
}
-wxSocketBase::wxSocketBase() :
- wxEvtHandler(),
- m_socket(NULL), m_evt_handler(NULL), m_id(-1),
- m_flags(NONE), m_type(SOCK_UNINIT),
- m_neededreq(0), m_notify_state(FALSE),
- m_connected(FALSE), m_establishing(FALSE),
- m_reading(FALSE), m_writing(FALSE),
- m_error(FALSE), m_lcount(0), m_timeout(600), m_states(),
- m_unread(NULL), m_unrd_size(0), m_unrd_cur(0),
- m_cbk(NULL), m_cdata(NULL)
+wxSocketBase::wxSocketBase() { Init(); }
+
+wxSocketBase::wxSocketBase(wxSocketFlags flags, wxSocketType type)
{
+ Init();
+
+ m_flags = flags;
+ m_type = type;
}
wxSocketBase::~wxSocketBase()
{
- if (m_unread)
- free(m_unread);
+ // Just in case the app called Destroy() *and* then deleted
+ // the socket immediately: don't leave dangling pointers.
+#if wxUSE_GUI
+ wxPendingDelete.DeleteObject(this);
+#endif
// Shutdown and close the socket
- Close();
+ if (!m_beingDeleted)
+ Close();
// Destroy the GSocket object
if (m_socket)
GSocket_destroy(m_socket);
+
+ // Free the pushback buffer
+ if (m_unread)
+ free(m_unread);
}
-/*
bool wxSocketBase::Destroy()
{
// Delayed destruction: the socket will be deleted during the next
// idle loop iteration. This ensures that all pending events have
// been processed.
-
m_beingDeleted = TRUE;
+
+ // Shutdown and close the socket
Close();
- if ( !wxPendingDelete.Member(this) )
+#if wxUSE_GUI
+ if ( wxPendingDelete.Member(this) )
wxPendingDelete.Append(this);
+#else
+ delete this;
+#endif
return TRUE;
}
-*/
+
// --------------------------------------------------------------------------
// Basic IO operations
// timeout elapses. The polling loop calls PROCESS_EVENTS(), so
// this won't block the GUI.
-class _wxSocketInternalTimer: public wxTimer
-{
-public:
- int *m_state;
- unsigned long m_new_val;
-
- void Notify()
- {
- *m_state = (int)m_new_val; // Change the value
- }
-};
-
bool wxSocketBase::_Wait(long seconds, long milliseconds,
wxSocketEventFlags flags)
{
GSocketEventFlags result;
- _wxSocketInternalTimer timer;
long timeout;
- int state = -1;
// Set this to TRUE to interrupt ongoing waits
m_interrupt = FALSE;
if (!m_socket)
return FALSE;
- // Check for valid timeout value
+ // Check for valid timeout value.
if (seconds != -1)
timeout = seconds * 1000 + milliseconds;
else
timeout = m_timeout * 1000;
- // Activate timer
- if (timeout)
- {
- timer.m_state = &state;
- timer.m_new_val = 0;
- timer.Start((int)timeout, TRUE);
- }
-
// Active polling (without using events)
//
// NOTE: this duplicates some of the code in OnRequest (lost
// Do this at least once (important if timeout == 0, when
// we are just polling). Also, if just polling, do not yield.
- while (state == -1)
+ wxStopWatch chrono;
+ bool done = FALSE;
+
+ while (!done)
{
result = GSocket_Select(m_socket, flags | GSOCK_LOST_FLAG);
// Incoming connection (server) or connection established (client)
if (result & GSOCK_CONNECTION_FLAG)
{
- timer.Stop();
m_connected = TRUE;
m_establishing = FALSE;
return TRUE;
// Data available or output buffer ready
if ((result & GSOCK_INPUT_FLAG) || (result & GSOCK_OUTPUT_FLAG))
{
- timer.Stop();
return TRUE;
}
// Connection lost
if (result & GSOCK_LOST_FLAG)
{
- timer.Stop();
m_connected = FALSE;
m_establishing = FALSE;
return (flags & GSOCK_LOST_FLAG);
}
// Wait more?
- if ((timeout == 0) || (m_interrupt))
- break;
+ if ((!timeout) || (chrono.Time() > timeout) || (m_interrupt))
+ done = TRUE;
else
PROCESS_EVENTS();
}
- timer.Stop();
return FALSE;
}
GSocket_SetTimeout(m_socket, m_timeout * 1000);
}
-void wxSocketBase::SetFlags(wxSockFlags _flags)
+void wxSocketBase::SetFlags(wxSocketFlags flags)
{
- m_flags = _flags;
+ m_flags = flags;
}
// --------------------------------------------------------------------------
sckobj->OnRequest((wxSocketNotify)event);
}
-wxSocketEventFlags wxSocketBase::EventToNotify(wxSocketNotify evt)
-{
- switch (evt)
- {
- case GSOCK_INPUT: return GSOCK_INPUT_FLAG;
- case GSOCK_OUTPUT: return GSOCK_OUTPUT_FLAG;
- case GSOCK_CONNECTION: return GSOCK_CONNECTION_FLAG;
- case GSOCK_LOST: return GSOCK_LOST_FLAG;
- }
- return 0;
-}
-
void wxSocketBase::SetNotify(wxSocketEventFlags flags)
{
m_neededreq = flags;
void wxSocketBase::OnRequest(wxSocketNotify req_evt)
{
- wxSocketEvent event(m_id);
- wxSocketEventFlags flag = EventToNotify(req_evt);
+ wxSocketEventFlags flag = -1;
+
+ switch (req_evt)
+ {
+ case GSOCK_INPUT: flag = GSOCK_INPUT_FLAG; break;
+ case GSOCK_OUTPUT: flag = GSOCK_OUTPUT_FLAG; break;
+ case GSOCK_CONNECTION: flag = GSOCK_CONNECTION_FLAG; break;
+ case GSOCK_LOST: flag = GSOCK_LOST_FLAG; break;
+ }
// This duplicates some code in _Wait, but this doesn't
// hurt. It has to be here because we don't know whether
if (((m_neededreq & flag) == flag) && m_notify_state)
{
- event.m_socket = this;
- event.m_skevt = req_evt;
+ if (m_handler)
+ {
+ wxSocketEvent event(m_id);
+ event.m_socket = this;
+ event.m_event = req_evt;
- if (m_evt_handler)
#if USE_DELAYED_EVENTS
- wxPostEvent(m_evt_handler, event);
+ wxPostEvent(m_handler, event);
#else
- ProcessEvent(event);
+ m_handler->ProcessEvent(event);
#endif
+ }
- OldOnNotify(req_evt);
if (m_cbk)
m_cbk(*this, req_evt, m_cdata);
}
}
-void wxSocketBase::OldOnNotify(wxSocketNotify WXUNUSED(evt))
-{
-}
-
-void wxSocketBase::SetEventHandler(wxEvtHandler& h_evt, int id)
+void wxSocketBase::SetEventHandler(wxEvtHandler& handler, int id)
{
- m_evt_handler = &h_evt;
- m_id = id;
-
- SetNextHandler(&h_evt);
+ m_handler = &handler;
+ m_id = id;
}
// --------------------------------------------------------------------------
// --------------------------------------------------------------------------
wxSocketServer::wxSocketServer(wxSockAddress& addr_man,
- wxSockFlags flags)
- : wxSocketBase(flags, SOCK_SERVER)
+ wxSocketFlags flags)
+ : wxSocketBase(flags, wxSOCKET_SERVER)
{
// Create the socket
m_socket = GSocket_new();
if (!child_socket)
return FALSE;
- sock.m_type = SOCK_INTERNAL;
+ sock.m_type = wxSOCKET_BASE;
sock.m_socket = child_socket;
sock.m_connected = TRUE;
{
wxSocketBase* sock = new wxSocketBase();
- sock->SetFlags((wxSockFlags)m_flags);
+ sock->SetFlags(m_flags);
if (!AcceptWith(*sock, wait))
return NULL;
// Ctor and dtor
// --------------------------------------------------------------------------
-wxSocketClient::wxSocketClient(wxSockFlags _flags)
- : wxSocketBase(_flags, SOCK_CLIENT)
+wxSocketClient::wxSocketClient(wxSocketFlags flags)
+ : wxSocketBase(flags, wxSOCKET_CLIENT)
{
}
-// XXX: What is this for ?
wxSocketClient::~wxSocketClient()
{
}
if (!m_establishing || !m_socket) // No connection in progress
return FALSE;
- return _Wait(seconds, milliseconds, GSOCK_CONNECTION_FLAG);
+ return _Wait(seconds, milliseconds, GSOCK_CONNECTION_FLAG |
+ GSOCK_LOST_FLAG);
}
// ==========================================================================
/* NOTE: experimental stuff - might change */
-wxDatagramSocket::wxDatagramSocket( wxSockAddress& addr, wxSockFlags flags )
- : wxSocketBase( flags, SOCK_DATAGRAM )
+wxDatagramSocket::wxDatagramSocket( wxSockAddress& addr,
+ wxSocketFlags flags )
+ : wxSocketBase( flags, wxSOCKET_DATAGRAM )
{
// Create the socket
m_socket = GSocket_new();
// wxSocketEvent
// ==========================================================================
-// XXX: Should be moved to event.cpp ?
-
-wxSocketEvent::wxSocketEvent(int id)
- : wxEvent(id)
+wxSocketEvent::wxSocketEvent(int id) : wxEvent(id)
{
- wxEventType type = (wxEventType)wxEVT_SOCKET;
-
- SetEventType(type);
+ SetEventType( (wxEventType)wxEVT_SOCKET );
}
-void wxSocketEvent::CopyObject(wxObject& obj_d) const
+void wxSocketEvent::CopyObject(wxObject& object_dest) const
{
- wxSocketEvent *event = (wxSocketEvent *)&obj_d;
+ wxSocketEvent *event = (wxSocketEvent *)&object_dest;
- wxEvent::CopyObject(obj_d);
+ wxEvent::CopyObject(object_dest);
- event->m_skevt = m_skevt;
+ event->m_event = m_event;
event->m_socket = m_socket;
}
+
// ==========================================================================
// wxSocketModule
// ==========================================================================