wxRect rect = wxGetClientDisplayRect();
wxSize sizeMax (rect.width,rect.height);
- // Make the max size a bit smaller than the visible portion of
- // the screen. A window which takes the entire screen doesn't
+ // Make the max size a bit smaller than the visible portion of
+ // the screen. A window which takes the entire screen doesn't
// look very nice either
sizeMax.x *= 9;
sizeMax.x /= 10;
m_fixedWidth = 0;
m_fixedHeight = 0;
+ // Find how long each stretch unit needs to be
+ int stretchSize = 1;
wxNode *node = m_children.GetFirst();
while (node)
+ {
+ wxSizerItem *item = (wxSizerItem*) node->Data();
+ if (item->GetOption() != 0)
+ {
+ int stretch = item->GetOption();
+ wxSize size( item->CalcMin() );
+ int sizePerStretch;
+ // Integer division rounded up is (a + b - 1) / b
+ if (m_orient == wxHORIZONTAL)
+ sizePerStretch = ( size.x + stretch - 1 ) / stretch;
+ else
+ sizePerStretch = ( size.y + stretch - 1 ) / stretch;
+ if (sizePerStretch > stretchSize)
+ stretchSize = sizePerStretch;
+ }
+ node = node->Next();
+ }
+ // Calculate overall minimum size
+ node = m_children.GetFirst();
+ while (node)
{
wxSizerItem *item = (wxSizerItem*) node->Data();
m_stretchable += item->GetOption();
wxSize size( item->CalcMin() );
+ if (item->GetOption() != 0)
+ {
+ if (m_orient == wxHORIZONTAL)
+ size.x = stretchSize * item->GetOption();
+ else
+ size.y = stretchSize * item->GetOption();
+ }
if (m_orient == wxHORIZONTAL)
{