#pragma hdrstop
#endif
+
#ifndef WX_PRECOMP
#include "wx/settings.h"
#include "wx/module.h"
#include "wx/evtloop.h"
#include "wx/frame.h"
#include "wx/dialog.h"
+ #include "wx/log.h"
#include "wx/intl.h"
#endif
#include "wx/fontutil.h"
#include "wx/mgl/private.h"
+#define MGL_DEBUG
+
+#if defined(MGL_DEBUG) && !defined(__WXDEBUG__)
+#undef MGL_DEBUG
+#endif
+
//-----------------------------------------------------------------------------
// Global data
//-----------------------------------------------------------------------------
while (wxEventLoop::GetActive()->Pending())
wxEventLoop::GetActive()->Dispatch();
}
- else
- MGL_wmUpdateDC(g_winMng); // FIXME_MGL -- temporary hack, please remove
/* it's necessary to call ProcessIdle() to update the frames sizes which
might have been changed (it also will update other things set from
bool wxApp::OnInitGui()
{
- if ( MGL_init(".", NULL) == 0 )
- return FALSE;
if ( !wxCreateMGL_WM() )
return FALSE;
if ( !wxAppBase::OnInitGui() )
return FALSE;
+#ifdef MGL_DEBUG
+ // That damn MGL redirects stdin and stdout to physical console
+ FILE *file = fopen("stderr", "wt");
+ wxLog::SetActiveTarget(new wxLogStderr(file));
+#endif
+
return TRUE;
}
win->GetEventHandler()->ProcessEvent(event);
-#if 0 // FIXME_MGL - what the hell it is?
- win->OnInternalIdle();
-
if ( event.MoreRequested() )
needMore = TRUE;
-#endif
wxNode* node = win->GetChildren().First();
while (node)
bool wxApp::Initialized()
{
- // FIXME_MGL -- only for now because we don't have wxFrame/wxDialog yet
- return TRUE;
- //return (wxTopLevelWindows.GetCount() != 0);
+ return (wxTopLevelWindows.GetCount() != 0);
}
bool wxApp::Pending()
bool wxApp::Initialize()
{
+ if ( MGL_init(".", NULL) == 0 )
+ return FALSE;
+
wxBuffer = new wxChar[BUFSIZ + 512];
wxClassInfo::InitializeClasses();