class WXDLLEXPORT wxWindow;
class WXDLLEXPORT wxPoint;
class WXDLLEXPORT wxRect;
class WXDLLEXPORT wxWindow;
class WXDLLEXPORT wxPoint;
class WXDLLEXPORT wxRect;
//
// the displays are numbered from 0 to GetCount() - 1, 0 is always the
// primary display and the only one which is always supported
//
// the displays are numbered from 0 to GetCount() - 1, 0 is always the
// primary display and the only one which is always supported
// return the number of available displays, valid parameters to
// wxDisplay ctor are from 0 up to this number
// return the number of available displays, valid parameters to
// wxDisplay ctor are from 0 up to this number
// find the display where the given point lies, return wxNOT_FOUND if
// it doesn't belong to any display
// find the display where the given point lies, return wxNOT_FOUND if
// it doesn't belong to any display
// return true if the object was initialized successfully
bool IsOk() const { return m_impl != NULL; }
// return true if the object was initialized successfully
bool IsOk() const { return m_impl != NULL; }