delete data;
}
+#if wxUSE_THREADS
bool wxGUIAppTraits::DoMessageFromThreadWait()
{
// we should return false only if the app should exit, i.e. only if
return evtLoop->Dispatch();
}
-DWORD wxGUIAppTraits::WaitForThread(WXHANDLE hThread)
+DWORD wxGUIAppTraits::WaitForThread(WXHANDLE hThread, int flags)
{
// We only ever dispatch messages from the main thread and, additionally,
// even from the main thread we shouldn't wait for the message if we don't
// have a running event loop as we would never remove them from the message
// queue then and so we would enter an infinite loop as
// MsgWaitForMultipleObjects() keeps returning WAIT_OBJECT_0 + 1.
- if ( !wxIsMainThread() || !wxEventLoop::GetActive() )
+ if ( flags == wxTHREAD_WAIT_BLOCK ||
+ !wxIsMainThread() ||
+ !wxEventLoop::GetActive() )
+ {
+ // Simple blocking wait.
return DoSimpleWaitForThread(hThread);
+ }
return ::MsgWaitForMultipleObjects
(
QS_ALLPOSTMESSAGE
);
}
+#endif // wxUSE_THREADS
wxPortId wxGUIAppTraits::GetToolkitVersion(int *majVer, int *minVer) const
{
#ifndef __WXWINCE__
+#if wxUSE_DYNLIB_CLASS
+
#include <wx/dynlib.h>
namespace
return s_consoleStderr.IsOkToUse() && s_consoleStderr.Write(text);
}
+#else // !wxUSE_DYNLIB_CLASS
+
+bool wxGUIAppTraits::CanUseStderr()
+{
+ return false;
+}
+
+bool wxGUIAppTraits::WriteToStderr(const wxString& WXUNUSED(text))
+{
+ return false;
+}
+
+#endif // wxUSE_DYNLIB_CLASS/!wxUSE_DYNLIB_CLASS
+
#endif // !__WXWINCE__
// ===========================================================================