+
+void StringTestCase::IndexedAccess()
+{
+ wxString s("bar");
+ CPPUNIT_ASSERT_EQUAL( 'r', (char)s[2] );
+
+ // this tests for a possible bug in UTF-8 based wxString implementation:
+ // the 3rd character of the underlying byte string is going to change, but
+ // the 3rd character of wxString should remain the same
+ s[0] = L'\xe9';
+ CPPUNIT_ASSERT_EQUAL( 'r', (char)s[2] );
+}
+
+void StringTestCase::BeforeAndAfter()
+{
+ const wxString s(L"letter=\xe9;\xe7a=l\xe0");
+
+ CPPUNIT_ASSERT_EQUAL( "letter", s.BeforeFirst('=') );
+ CPPUNIT_ASSERT_EQUAL( s, s.BeforeFirst('!') );
+ CPPUNIT_ASSERT_EQUAL( L"letter=\xe9", s.BeforeFirst(';') );
+
+ CPPUNIT_ASSERT_EQUAL( L"letter=\xe9;\xe7a", s.BeforeLast('=') );
+ CPPUNIT_ASSERT_EQUAL( "", s.BeforeLast('!') );
+ CPPUNIT_ASSERT_EQUAL( L"letter=\xe9", s.BeforeLast(';') );
+
+ CPPUNIT_ASSERT_EQUAL( L"\xe9;\xe7a=l\xe0", s.AfterFirst('=') );
+ CPPUNIT_ASSERT_EQUAL( "", s.AfterFirst('!') );
+ CPPUNIT_ASSERT_EQUAL( L"\xe7a=l\xe0", s.AfterFirst(';') );
+
+ CPPUNIT_ASSERT_EQUAL( L"l\xe0", s.AfterLast('=') );
+ CPPUNIT_ASSERT_EQUAL( s, s.AfterLast('!') );
+ CPPUNIT_ASSERT_EQUAL( L"\xe7a=l\xe0", s.AfterLast(';') );
+}
+