-#ifdef __WXMAC_CLASSIC__
-#include "wx/osx/classic/sound.h"
-#else
-#include "wx/osx/carbon/sound.h"
+/////////////////////////////////////////////////////////////////////////////
+// Name: sound.h
+// Purpose: wxSound class (loads and plays short Windows .wav files).
+// Optional on non-Windows platforms.
+// Author: Ryan Norton, Stefan Csomor
+// Modified by:
+// Created: 1998-01-01
+// RCS-ID: $Id$
+// Copyright: (c) Ryan Norton, Stefan Csomor
+// Licence: wxWindows licence
+/////////////////////////////////////////////////////////////////////////////
+
+#ifndef _WX_SOUND_H_
+#define _WX_SOUND_H_
+
+#if wxUSE_SOUND
+
+#include "wx/object.h"
+
+class WXDLLIMPEXP_ADV wxSound : public wxSoundBase
+{
+public:
+ wxSound();
+ wxSound(const wxString& fileName, bool isResource = FALSE);
+ wxSound(int size, const wxByte* data);
+ virtual ~wxSound();
+
+public:
+ bool Create(const wxString& fileName, bool isResource = FALSE);
+ bool IsOk() const { return !m_sndname.IsEmpty(); }
+ static void Stop();
+ static bool IsPlaying();
+
+ void* GetHandle();
+protected:
+ bool DoPlay(unsigned flags) const;
+
+private:
+ wxString m_sndname; //file path
+ char* m_hSnd; //pointer to resource or memory location
+ int m_waveLength; //size of file in memory mode
+ void* m_pTimer; //timer
+
+ enum wxSoundType
+ {
+ wxSound_MEMORY,
+ wxSound_FILE,
+ wxSound_RESOURCE,
+ wxSound_NONE
+ } m_type; //mode
+};
+
#endif
+#endif
+ // _WX_SOUND_H_