]> git.saurik.com Git - wxWidgets.git/blobdiff - include/wx/osx/sound.h
no changes, just remove #if'd out code
[wxWidgets.git] / include / wx / osx / sound.h
index 9288010a410127e88b9b421ee2548362a2d6d35a..670b170b9e0f74bce4bdabd9a63749720e351b9f 100644 (file)
@@ -1,5 +1,55 @@
-#ifdef __WXMAC_CLASSIC__
-#include "wx/osx/classic/sound.h"
-#else
-#include "wx/osx/carbon/sound.h"
+/////////////////////////////////////////////////////////////////////////////
+// Name:        sound.h
+// Purpose:     wxSound class (loads and plays short Windows .wav files).
+//              Optional on non-Windows platforms.
+// Author:      Ryan Norton, Stefan Csomor
+// Modified by:
+// Created:     1998-01-01
+// RCS-ID:      $Id$
+// Copyright:   (c) Ryan Norton, Stefan Csomor
+// Licence:     wxWindows licence
+/////////////////////////////////////////////////////////////////////////////
+
+#ifndef _WX_SOUND_H_
+#define _WX_SOUND_H_
+
+#if wxUSE_SOUND
+
+#include "wx/object.h"
+
+class WXDLLIMPEXP_ADV wxSound : public wxSoundBase
+{
+public:
+  wxSound();
+  wxSound(const wxString& fileName, bool isResource = FALSE);
+  wxSound(int size, const wxByte* data);
+  virtual ~wxSound();
+
+public:
+  bool  Create(const wxString& fileName, bool isResource = FALSE);
+  bool  IsOk() const { return !m_sndname.IsEmpty(); }
+  static void  Stop();
+  static bool IsPlaying();
+
+  void* GetHandle();
+protected:  
+  bool  DoPlay(unsigned flags) const;
+
+private:
+    wxString m_sndname; //file path
+    char* m_hSnd; //pointer to resource or memory location
+    int m_waveLength; //size of file in memory mode
+    void* m_pTimer; //timer
+
+    enum wxSoundType
+    {
+        wxSound_MEMORY,
+        wxSound_FILE,
+        wxSound_RESOURCE,
+        wxSound_NONE
+    } m_type; //mode
+};
+
 #endif
+#endif
+    // _WX_SOUND_H_