// the title
virtual void SetTitle(const wxString& title) { m_title = title; }
- const wxString GetTitle() const { return m_title; }
+ const wxString& GetTitle() const { return m_title; }
// event handler
void SetEventHandler(wxEvtHandler *handler) { m_eventHandler = handler; }
// Updates the UI for a menu and all submenus recursively. source is the
// object that has the update event handlers defined for it. If NULL, the
// menu or associated window will be used.
- void UpdateUI(wxEvtHandler* source = (wxEvtHandler*)NULL);
+ void UpdateUI(wxEvtHandler* source = NULL);
// get the menu bar this menu is attached to (may be NULL, always NULL for
// popup menus). Traverse up the menu hierarchy to find it.
static bool ms_locked;
- DECLARE_NO_COPY_CLASS(wxMenuBase)
+ wxDECLARE_NO_COPY_CLASS(wxMenuBase);
};
// ----------------------------------------------------------------------------
// the frame we are attached to (may be NULL)
wxFrame *m_menuBarFrame;
- DECLARE_NO_COPY_CLASS(wxMenuBarBase)
+ wxDECLARE_NO_COPY_CLASS(wxMenuBarBase);
};
// ----------------------------------------------------------------------------