// style functions - not implemented here
// ----------------------------------------------------------------------------
+/* static */
+wxTextAttr wxTextAttr::Combine(const wxTextAttr& attr,
+ const wxTextAttr& attrDef,
+ const wxTextCtrlBase *text)
+{
+ wxFont font = attr.GetFont();
+ if ( !font.Ok() )
+ {
+ font = attrDef.GetFont();
+
+ if ( text && !font.Ok() )
+ font = text->GetFont();
+ }
+
+ wxColour colFg = attr.GetTextColour();
+ if ( !colFg.Ok() )
+ {
+ colFg = attrDef.GetTextColour();
+
+ if ( text && !colFg.Ok() )
+ colFg = text->GetForegroundColour();
+ }
+
+ wxColour colBg = attr.GetBackgroundColour();
+ if ( !colBg.Ok() )
+ {
+ colBg = attrDef.GetBackgroundColour();
+
+ if ( text && !colBg.Ok() )
+ colBg = text->GetBackgroundColour();
+ }
+
+ return wxTextAttr(colFg, colBg, font);
+}
+
// apply styling to text range
bool wxTextCtrlBase::SetStyle(long WXUNUSED(start), long WXUNUSED(end),
const wxTextAttr& WXUNUSED(style))
}
// change default text attributes
-bool wxTextCtrlBase::SetDefaultStyle(const wxTextAttr &style)
+bool wxTextCtrlBase::SetDefaultStyle(const wxTextAttr& style)
{
- m_defaultStyle = style;
+ // keep the old attributes if the new style doesn't specify them unless the
+ // new style is empty - then reset m_defaultStyle (as there is no other way
+ // to do it)
+ if ( style.IsDefault() )
+ m_defaultStyle = style;
+ else
+ m_defaultStyle = wxTextAttr::Combine(style, m_defaultStyle, this);
+
return TRUE;
}
}
// ----------------------------------------------------------------------------
-// misc
+// emulating key presses
+// ----------------------------------------------------------------------------
+
+bool wxTextCtrlBase::EmulateKeyPress(const wxKeyEvent& event)
+{
+ // the generic version is unused in wxMSW
+#ifndef __WIN32__
+ wxChar ch;
+ int keycode = event.GetKeyCode();
+ switch ( keycode )
+ {
+ case WXK_NUMPAD0:
+ case WXK_NUMPAD1:
+ case WXK_NUMPAD2:
+ case WXK_NUMPAD3:
+ case WXK_NUMPAD4:
+ case WXK_NUMPAD5:
+ case WXK_NUMPAD6:
+ case WXK_NUMPAD7:
+ case WXK_NUMPAD8:
+ case WXK_NUMPAD9:
+ ch = _T('0') + keycode - WXK_NUMPAD0;
+ break;
+
+ case WXK_MULTIPLY:
+ case WXK_NUMPAD_MULTIPLY:
+ ch = _T('*');
+ break;
+
+ case WXK_ADD:
+ case WXK_NUMPAD_ADD:
+ ch = _T('+');
+ break;
+
+ case WXK_SUBTRACT:
+ case WXK_NUMPAD_SUBTRACT:
+ ch = _T('-');
+ break;
+
+ case WXK_DECIMAL:
+ case WXK_NUMPAD_DECIMAL:
+ ch = _T('.');
+ break;
+
+ case WXK_DIVIDE:
+ case WXK_NUMPAD_DIVIDE:
+ ch = _T('/');
+ break;
+
+ default:
+ if ( keycode < 256 && keycode >= 0 && isprint(keycode) )
+ {
+ // FIXME this is not going to work for non letters...
+ if ( !event.ShiftDown() )
+ {
+ keycode = tolower(keycode);
+ }
+
+ ch = (wxChar)keycode;
+ }
+ else
+ {
+ ch = _T('\0');
+ }
+ }
+
+ if ( ch )
+ {
+ WriteText(ch);
+
+ return TRUE;
+ }
+#endif // !__WIN32__
+
+ return FALSE;
+}
+
+// ----------------------------------------------------------------------------
+// selection and ranges
// ----------------------------------------------------------------------------
void wxTextCtrlBase::SelectAll()
long from, to;
GetSelection(&from, &to);
+ return GetRange(from, to);
+}
+
+wxString wxTextCtrlBase::GetRange(long from, long to) const
+{
wxString sel;
if ( from < to )
{