+ wxProcessEvent event(m_id, pid, status);
+
+ if ( !ProcessEvent(event) )
+ delete this;
+ //else: the object which processed the event is responsible for deleting
+ // us!
+}
+
+void wxProcess::Detach()
+{
+ SetNextHandler(NULL);
+}
+
+// ----------------------------------------------------------------------------
+// process IO redirection
+// ----------------------------------------------------------------------------
+
+#if wxUSE_STREAMS
+
+void wxProcess::SetPipeStreams(wxInputStream *inputSstream,
+ wxOutputStream *outputStream,
+ wxInputStream *errorStream)
+{
+ m_inputStream = inputSstream;
+ m_errorStream = errorStream;
+ m_outputStream = outputStream;
+}
+
+// these are implemented in platform-dependent (and correct!) way under MSW and
+// Unix but we still have to provide these dummy versions for the other
+// platforms here
+#if !defined(__WIN32__) && !defined(__UNIX_LIKE__)
+
+bool wxProcess::IsInputOpened() const
+{
+ return m_inputStream != NULL;
+}
+
+bool wxProcess::IsInputAvailable() const
+{
+ return m_inputStream && !m_inputStream->Eof();
+}
+
+bool wxProcess::IsErrorAvailable() const
+{
+ return m_errorStream && !m_errorStream->Eof();
+}
+
+#endif // !Win32 && !Unix
+
+#endif // wxUSE_STREAMS
+
+// ----------------------------------------------------------------------------
+// process killing
+// ----------------------------------------------------------------------------
+
+/* static */
+wxKillError wxProcess::Kill(int pid, wxSignal sig)
+{
+ wxKillError rc;
+ (void)wxKill(pid, sig, &rc);