// Modified by:
// Created: 04/01/98
// RCS-ID: $Id$
-// Copyright: (c) Julian Smart and Markus Holzem
-// Licence: wxWindows license
+// Copyright: (c) Julian Smart
+// Licence: wxWindows license
/////////////////////////////////////////////////////////////////////////////
// For compilers that support precompilation, includes "wx/wx.h".
#include "wx/wx.h"
#endif
-#include <wx/wave.h>
-#include <wx/joystick.h>
+#if !wxUSE_JOYSTICK
+# error You must set wxUSE_JOYSTICK to 1 in setup.h
+#endif
+
+#include "wx/sound.h"
+#include "wx/joystick.h"
#include "joytest.h"
int winNumber = 1;
// Initialise this in OnInit, not statically
-bool MyApp::OnInit(void)
+bool MyApp::OnInit()
{
- wxJoystick stick(wxJOYSTICK1);
- if (!stick.IsOk())
- {
- wxMessageBox("No joystick detected!");
- return FALSE;
- }
-#if wxUSE_WAVE
- m_fire.Create("gun.wav");
-#endif // wxUSE_WAVE
+ wxJoystick stick(wxJOYSTICK1);
+ if (!stick.IsOk())
+ {
+ wxMessageBox(_T("No joystick detected!"));
+ return false;
+ }
- m_maxX = stick.GetXMax();
- m_maxY = stick.GetYMax();
+#if wxUSE_SOUND
+ m_fire.Create(_T("gun.wav"));
+#endif // wxUSE_SOUND
- // Create the main frame window
+ m_minX = stick.GetXMin();
+ m_minY = stick.GetYMin();
+ m_maxX = stick.GetXMax();
+ m_maxY = stick.GetYMax();
- frame = new MyFrame(NULL, "Joystick Demo", wxPoint(0, 0), wxSize(500, 400),
- wxDEFAULT_FRAME_STYLE | wxHSCROLL | wxVSCROLL);
+ // Create the main frame window
+
+ frame = new MyFrame(NULL, _T("Joystick Demo"), wxDefaultPosition,
+ wxSize(500, 400), wxDEFAULT_FRAME_STYLE | wxHSCROLL | wxVSCROLL);
// Give it an icon (this is ignored in MDI mode: uses resources)
#ifdef __WXMSW__
- frame->SetIcon(wxIcon("joyicon"));
+ frame->SetIcon(wxIcon(_T("joyicon")));
#endif
#ifdef __X__
- frame->SetIcon(wxIcon("joyicon.xbm"));
+ frame->SetIcon(wxIcon(_T("joyicon.xbm")));
#endif
- // Make a menubar
- wxMenu *file_menu = new wxMenu;
-
- file_menu->Append(JOYTEST_QUIT, "&Exit");
+ // Make a menubar
+ wxMenu *file_menu = new wxMenu;
- wxMenu *help_menu = new wxMenu;
- help_menu->Append(JOYTEST_ABOUT, "&About");
+ file_menu->Append(JOYTEST_QUIT, _T("&Exit"));
- wxMenuBar *menu_bar = new wxMenuBar;
+ wxMenuBar *menu_bar = new wxMenuBar;
- menu_bar->Append(file_menu, "&File");
- menu_bar->Append(help_menu, "&Help");
+ menu_bar->Append(file_menu, _T("&File"));
- // Associate the menu bar with the frame
- frame->SetMenuBar(menu_bar);
+ // Associate the menu bar with the frame
+ frame->SetMenuBar(menu_bar);
- frame->CreateStatusBar();
+#if wxUSE_STATUSBAR
+ frame->CreateStatusBar();
+#endif // wxUSE_STATUSBAR
- frame->Show(TRUE);
+ frame->CenterOnScreen();
+ frame->Show(true);
- SetTopWindow(frame);
+ SetTopWindow(frame);
- return TRUE;
+ return true;
}
BEGIN_EVENT_TABLE(MyCanvas, wxScrolledWindow)
- EVT_JOYSTICK_EVENTS(MyCanvas::OnJoystickEvent)
+ EVT_JOYSTICK_EVENTS(MyCanvas::OnJoystickEvent)
END_EVENT_TABLE()
// Define a constructor for my canvas
MyCanvas::MyCanvas(wxWindow *parent, const wxPoint& pos, const wxSize& size):
- wxScrolledWindow(parent, -1, pos, size, wxSUNKEN_BORDER)
+ wxScrolledWindow(parent, wxID_ANY, pos, size, wxSUNKEN_BORDER)
{
- wxJoystick joystick(wxJOYSTICK1);
- joystick.SetCapture(this);
+ m_stick = new wxJoystick(wxJOYSTICK1);
+ m_stick->SetCapture(this, 10);
}
-MyCanvas::~MyCanvas(void)
+MyCanvas::~MyCanvas()
{
- wxJoystick joystick(wxJOYSTICK1);
- joystick.ReleaseCapture();
+ m_stick->ReleaseCapture();
+ delete m_stick;
}
void MyCanvas::OnJoystickEvent(wxJoystickEvent& event)
{
- wxClientDC dc(this);
-
- wxPoint pt(event.GetPosition());
-
- // Scale to canvas size
- int cw, ch;
- GetSize(&cw, &ch);
-
- pt.x = (long) (((double)pt.x/(double)wxGetApp().m_maxX) * cw);
- pt.y = (long) (((double)pt.y/(double)wxGetApp().m_maxY) * ch);
-
- if (xpos > -1 && ypos > -1 && event.IsMove() && event.ButtonIsDown())
- {
- dc.SetPen(*wxBLACK_PEN);
- dc.DrawLine(xpos, ypos, pt.x, pt.y);
- }
- xpos = pt.x;
- ypos = pt.y;
-
- char buf[100];
- if (event.ButtonDown())
- sprintf(buf, "Joystick (%d, %d) Fire!", pt.x, pt.y);
- else
- sprintf(buf, "Joystick (%d, %d)", pt.x, pt.y);
- frame->SetStatusText(buf);
-
-#if wxUSE_WAVE
- if (event.ButtonDown() && wxGetApp().m_fire.IsOk())
- {
- wxGetApp().m_fire.Play();
- }
-#endif // wxUSE_WAVE
+ wxClientDC dc(this);
+
+ wxPoint pt(event.GetPosition());
+
+ // if negative positions are possible then shift everything up
+ int xmin = wxGetApp().m_minX;
+ int xmax = wxGetApp().m_maxX;
+ int ymin = wxGetApp().m_minY;
+ int ymax = wxGetApp().m_maxY;
+ if (xmin < 0) {
+ xmax += abs(xmin);
+ pt.x += abs(xmin);
+ }
+ if (ymin < 0) {
+ ymax += abs(ymin);
+ pt.y += abs(ymin);
+ }
+
+ // Scale to canvas size
+ int cw, ch;
+ GetSize(&cw, &ch);
+
+ pt.x = (long) (((double)pt.x/(double)xmax) * cw);
+ pt.y = (long) (((double)pt.y/(double)ymax) * ch);
+
+ if (xpos > -1 && ypos > -1 && event.IsMove() && event.ButtonIsDown())
+ {
+ dc.SetPen(*wxBLACK_PEN);
+ dc.DrawLine(xpos, ypos, pt.x, pt.y);
+ }
+
+ xpos = pt.x;
+ ypos = pt.y;
+
+#if wxUSE_STATUSBAR
+ wxString buf;
+ if (event.ButtonDown())
+ buf.Printf(_T("Joystick (%d, %d) Fire!"), pt.x, pt.y);
+ else
+ buf.Printf(_T("Joystick (%d, %d)"), pt.x, pt.y);
+
+ frame->SetStatusText(buf);
+#endif // wxUSE_STATUSBAR
+
+#if wxUSE_SOUND
+ if (event.ButtonDown() && wxGetApp().m_fire.IsOk())
+ {
+ wxGetApp().m_fire.Play();
+ }
+#endif // wxUSE_SOUND
}
BEGIN_EVENT_TABLE(MyFrame, wxFrame)
- EVT_MENU(JOYTEST_QUIT, MyFrame::OnQuit)
+ EVT_MENU(JOYTEST_QUIT, MyFrame::OnQuit)
END_EVENT_TABLE()
-MyFrame::MyFrame(wxFrame *parent, const wxString& title, const wxPoint& pos, const wxSize& size,
-const long style):
- wxFrame(parent, -1, title, pos, size, style)
-{
- canvas = new MyCanvas(this);
-}
-
-MyFrame::~MyFrame(void)
+MyFrame::MyFrame(wxFrame *parent, const wxString& title, const wxPoint& pos,
+ const wxSize& size, const long style)
+ : wxFrame(parent, wxID_ANY, title, pos, size, style)
{
+ canvas = new MyCanvas(this);
}
-void MyFrame::OnQuit(wxCommandEvent& event)
+void MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event))
{
- Close(TRUE);
+ Close(true);
}
void MyFrame::OnActivate(wxActivateEvent& event)
{
- if (event.GetActive() && canvas)
- canvas->SetFocus();
+ if (event.GetActive() && canvas)
+ canvas->SetFocus();
}