m_isCurrent = FALSE;
m_renderer = wxTheme::Get()->GetRenderer();
-
+
m_oldSize.x = -1;
m_oldSize.y = -1;
}
return;
}
-
+
DoDrawBackground(*event.GetDC());
// if we have both scrollbars, we also have a square in the corner between
bool wxWindow::DoDrawBackground(wxDC& dc)
{
wxRect rect;
-
+
wxSize size = GetSize(); // Why not GetClientSize() ?
rect.x = 0;
rect.y = 0;
rect.width = size.x;
rect.height = size.y;
-
- if (HasTransparentBackground() && GetParent() && GetParent()->ProvidesBackground())
+
+ wxWindow * const parent = GetParent();
+ if ( HasTransparentBackground() && parent && parent->ProvidesBackground() )
{
wxASSERT( !IsTopLevel() );
-
+
wxPoint pos = GetPosition();
-
+
AdjustForParentClientOrigin( pos.x, pos.y, 0 );
-
+
// Adjust DC logical origin
- wxCoord x,y;
- dc.GetLogicalOrigin( &x, &y );
- x += pos.x;
- y += pos.y;
+ wxCoord org_x, org_y, x, y;
+ dc.GetLogicalOrigin( &org_x, &org_y );
+ x = org_x + pos.x;
+ y = org_y + pos.y;
dc.SetLogicalOrigin( x, y );
-
+
// Adjust draw rect
rect.x = pos.x;
rect.y = pos.y;
-
+
// Let parent draw the background
- GetParent()->EraseBackground( dc, rect );
+ parent->EraseBackground( dc, rect );
+
+ // Restore DC logical origin
+ dc.SetLogicalOrigin( org_x, org_y );
}
else
{
// Draw background ouselves
- EraseBackground( dc, rect );
+ EraseBackground( dc, rect );
}
-
+
return TRUE;
}
wxBitmap bmp = GetBackgroundBitmap(&alignment, &stretch);
wxControlRenderer::DrawBitmap(dc, bmp, rect, alignment, stretch);
}
- else
+ else
{
// Just fill it with bg colour if no bitmap
-
+
m_renderer->DrawBackground(dc, wxTHEME_BG_COLOUR(this),
rect, GetStateFlags());
}
#endif // WXDEBUG_REFRESH
wxWindowNative::Refresh(eraseBackground, &rectWin);
+
+ // Refresh all sub controls if any.
+ wxWindowList::Node *node = GetChildren().GetFirst();
+ while ( node )
+ {
+ wxWindow *win = node->GetData();
+ // Only refresh sub controls when it is visible
+ // and when it is in the update region.
+ if(win->IsShown() && wxRegion(rectWin).Contains(win->GetRect()) != wxOutRegion)
+ win->Refresh(eraseBackground, &rectWin);
+
+ node = node->GetNext();
+ }
}
// ----------------------------------------------------------------------------
void wxWindow::OnSize(wxSizeEvent& event)
{
event.Skip();
-
+
if ( m_scrollbarVert || m_scrollbarHorz )
{
PositionScrollbars();
}
-
+
#if 0 // ndef __WXMSW__
// Refresh the area (strip) previously occupied by the border
-
+
if (HasFlag( wxNO_FULL_REPAINT_ON_RESIZE ) && IsShown())
{
// This code assumes that wxSizeEvent.GetSize() returns
// the area of the entire window, not just the client
// area.
wxSize newSize = event.GetSize();
-
+
if (m_oldSize.x == -1 && m_oldSize.y == -1)
{
m_oldSize = newSize;
return;
}
-
+
if (HasFlag( wxSIMPLE_BORDER ))
{
if (newSize.y > m_oldSize.y)
rect.width = newSize.x;
wxWindowNative::Refresh( TRUE, &rect );
}
-
+
if (newSize.x > m_oldSize.x)
{
wxRect rect;
rect.width = newSize.x;
wxWindowNative::Refresh( TRUE, &rect );
}
-
+
if (newSize.x > m_oldSize.x)
{
wxRect rect;
wxWindowNative::Refresh( TRUE, &rect );
}
}
-
+
m_oldSize = newSize;
}
#endif
wxWindowNative::ScrollWindow(dx, dy, rect);
-#else
+#else // !wxX11
// before scrolling it, ensure that we don't have any unpainted areas
Update();
r = ScrollNoRefresh(0, dy, rect);
Refresh(TRUE /* erase bkgnd */, &r);
}
-
- // scroll children accordingly:
+
+ // scroll children accordingly:
wxPoint offset(dx, dy);
-
- for (wxWindowList::Node *node = GetChildren().GetFirst();
+
+ for (wxWindowList::Node *node = GetChildren().GetFirst();
node; node = node->GetNext())
{
wxWindow *child = node->GetData();
continue;
// VS: Scrolling children has non-trivial semantics. If rect=NULL then
- // it is easy: we scroll all children. Otherwise it gets
+ // it is easy: we scroll all children. Otherwise it gets
// complicated:
// 1. if scrolling in one direction only, scroll only
// those children that intersect shaft defined by the rectangle
// and scrolling direction
// 2. if scrolling in both axes, scroll all children
-
+
if ( rect && (dx * dy == 0 /* moving in only one of x, y axis */) )
{
wxRect childRect = child->GetRect();
{
child->Move(child->GetPosition() + offset);
}
- }
-#endif
+ }
+#endif // wxX11/!wxX11
}
wxRect wxWindow::ScrollNoRefresh(int dx, int dy, const wxRect *rectTotal)