#include <string.h>
#include <ctype.h>
-#if defined(__WIN95__) && !(defined(__GNUWIN32_OLD__) || defined(__TWIN32__))
+#if defined(__WIN95__) && !((defined(__GNUWIN32_OLD__) || defined(__TWIN32__)) && !defined(__CYGWIN10__))
#include <commctrl.h>
#endif
#endif // __WIN95__
-#if wxUSE_OLE
+#if wxUSE_OLE || wxUSE_DRAG_AND_DROP || wxUSE_DATAOBJ
#ifdef __WIN16__
// for OLE, enlarge message queue to be as large as possible
// we need to initialize OLE library
if ( FAILED(::OleInitialize(NULL)) )
wxLogError(_("Cannot initialize OLE"));
+
#endif // wxUSE_OLE
#if wxUSE_CTL3D
wxLogError(wxT("Cannot register CTL3D"));
Ctl3dAutoSubclass(wxhInstance);
-#endif
+#endif // wxUSE_CTL3D
// VZ: these icons are not in wx.rc anyhow (but should they?)!
#if 0
// GL: I'm annoyed ... I don't know where to put this and I don't want to
// create a module for that as it's part of the core.
delete wxPendingEvents;
+
#if wxUSE_THREADS
delete wxPendingEventsLocker;
- // If we don't do the following, we get an apparent memory leak.
+ // If we don't do the following, we get an apparent memory leak
#if wxUSE_VALIDATORS
((wxEvtHandler&) wxDefaultValidator).ClearEventLocker();
-#endif
-#endif
+#endif // wxUSE_VALIDATORS
+#endif // wxUSE_THREADS
wxClassInfo::CleanUpClasses();
int WXDLLEXPORT wxEntryInitGui()
{
- wxTheApp->OnInitGui();
- return 0;
+ return wxTheApp->OnInitGui();
}
void WXDLLEXPORT wxEntryCleanup()
wxTheApp->ConvertToStandardCommandArgs(lpCmdLine);
wxTheApp->m_nCmdShow = nCmdShow;
- // GUI-specific initialisation. In fact on Windows we don't have any,
- // but this call is provided for compatibility across platforms.
- wxEntryInitGui();
-
// We really don't want timestamps by default, because it means
// we can't simply double-click on the error message and get to that
// line in the source. So VC++ at least, let's have a sensible default.
wxTheApp->SetExitOnFrameDelete(FALSE);
// init the app
- retValue = wxTheApp->OnInit() ? 0 : -1;
+ retValue = wxEntryInitGui() && wxTheApp->OnInit() ? 0 : -1;
// restore the old flag value
wxTheApp->SetExitOnFrameDelete(exitOnLastFrameDelete);
wxApp::wxApp()
{
- m_topWindow = NULL;
- wxTheApp = this;
- m_wantDebugOutput = TRUE;
-
argc = 0;
argv = NULL;
m_printMode = wxPRINT_WINDOWS;
- m_exitOnFrameDelete = TRUE;
m_auto3D = TRUE;
}