#include <signal.h>
#include <sys/wait.h>
#include <sys/prctl.h>
+#include "wx/thread.h"
+#include "wx/module.h"
+#include "wx/utils.h"
enum thread_state {
STATE_IDLE = 0,
wxMutex::wxMutex()
{
+ m_locked = 0;
p_internal = new wxMutexInternal;
init_lock(&(p_internal->p_mutex));
}
wxMutex::~wxMutex()
{
+ if (m_locked > 0)
+ wxDebugMsg("wxMutex warning: freeing a locked mutex (%d locks)\n",
+ m_locked);
+ delete p_internal;
}
-wxMutex::MutexError wxMutex::Lock()
+wxMutexError wxMutex::Lock()
{
spin_lock(&(p_internal->p_mutex));
- return NO_ERROR;
+ m_locked++;
+ return MUTEX_NO_ERROR;
}
-wxMutex::MutexError wxMutex::TryLock()
+wxMutexError wxMutex::TryLock()
{
if (acquire_lock(&(p_internal->p_mutex)) != 0)
- return BUSY;
- return NO_ERROR;
+ return MUTEX_BUSY;
+ m_locked++;
+ return MUTEX_NO_ERROR;
}
-wxMutex::MutexError wxMutex::Unlock()
+wxMutexError wxMutex::Unlock()
{
+ if (m_locked == 0)
+ return MUTEX_UNLOCKED;
release_lock(&(p_internal->p_mutex));
- return NO_ERROR;
+ m_locked--;
+ return MUTEX_NO_ERROR;
}
-// GLH: Don't now how it works on SGI. Wolfram ?
+// GL: Don't know how it works on SGI. Wolfram ?
wxCondition::wxCondition() {}
wxCondition::~wxCondition() {}
_exit(0);
}
-wxThread::ThreadError wxThread::Create()
+wxThreadError wxThread::Create()
{
if (p_internal->state != STATE_IDLE)
- return RUNNING;
+ return THREAD_RUNNING;
p_internal->state = STATE_RUNNING;
if (sproc(p_internal->SprocStart, PR_SALL, this) < 0) {
p_internal->state = STATE_IDLE;
- return NO_RESOURCE;
+ return THREAD_NO_RESOURCE;
}
- return NO_ERROR;
+ return THREAD_NO_ERROR;
}
-void wxThread::Destroy()
+wxThreadError wxThread::Destroy()
{
if (p_internal->state == STATE_RUNNING)
p_internal->state = STATE_CANCELED;
+
+ return THREAD_NO_ERROR;
+}
+
+wxThreadError wxThread::Pause()
+{
+ return THREAD_NO_ERROR;
+}
+
+wxThreadError wxThread::Resume()
+{
+ return THREAD_NO_ERROR;
}
void *wxThread::Join()
return 0;
}
-bool wxThreadIsMain()
+bool wxThread::IsMain()
{
return (int)getpid() == main_id;
}
+bool wxThread::IsAlive() const
+{
+ return (p_internal->state == STATE_RUNNING);
+}
+
+bool wxThread::IsRunning() const
+{
+ return (p_internal->state == STATE_RUNNING);
+}
+
wxThread::wxThread()
{
p_internal = new wxThreadPrivate();