class WXDLLEXPORT wxTreeItemId
{
+ friend bool operator==(const wxTreeItemId&, const wxTreeItemId&);
public:
// ctors
// 0 is invalid value for HTREEITEM
// accessors
// is this a valid tree item?
bool IsOk() const { return m_pItem != 0; }
+ // return true if this item is not valid
+ bool operator!() const { return !IsOk(); }
- // deprecated: only for compatibility
- operator wxTreeItemIdValue() const { return m_pItem; }
+ // operations
+ // invalidate the item
+ void Unset() { m_pItem = 0; }
+
+#if WXWIN_COMPATIBILITY_2_4
+ // deprecated: only for compatibility, don't work on 64 bit archs
+ wxTreeItemId(long item) { m_pItem = (wxTreeItemIdValue)item; }
+ operator long() const { return (long)m_pItem; }
+#else // !WXWIN_COMPATIBILITY_2_4
+ operator bool() const { return IsOk(); }
+#endif // WXWIN_COMPATIBILITY_2_4/!WXWIN_COMPATIBILITY_2_4
wxTreeItemIdValue m_pItem;
};
+inline bool operator==(const wxTreeItemId& i1, const wxTreeItemId& i2)
+{
+ return i1.m_pItem == i2.m_pItem;
+}
+
+inline bool operator!=(const wxTreeItemId& i1, const wxTreeItemId& i2)
+{
+ return i1.m_pItem != i2.m_pItem;
+}
+
// ----------------------------------------------------------------------------
// wxTreeItemData is some (arbitrary) user class associated with some item. The
// main advantage of having this class (compared to old untyped interface) is
wxTreeItemId m_pItem;
};
-WX_DEFINE_EXPORTED_ARRAY_NO_PTR(wxTreeItemId, wxArrayTreeItemIds);
+WX_DEFINE_EXPORTED_ARRAY_NO_PTR(wxTreeItemIdValue, wxArrayTreeItemIdsBase);
+
+class WXDLLEXPORT wxArrayTreeItemIds : public wxArrayTreeItemIdsBase
+{
+public:
+ void Add(const wxTreeItemId& id)
+ { wxArrayTreeItemIdsBase::Add(id.m_pItem); }
+};
// ----------------------------------------------------------------------------
// constants
wxTreeItemIcon_Max
};
-/*
- * wxTreeCtrl flags
- */
-// TODO: maybe renumber these?
+// ----------------------------------------------------------------------------
+// wxTreeCtrl flags
+// ----------------------------------------------------------------------------
+
#define wxTR_NO_BUTTONS 0x0000 // for convenience
-#define wxTR_HAS_BUTTONS 0x0001 // generates a +/- button
-#define wxTR_TWIST_BUTTONS 0x0002 // generates a twister button
-#define wxTR_NO_LINES 0x0004 // don't generate level connectors
+#define wxTR_HAS_BUTTONS 0x0001 // draw collapsed/expanded btns
+#define wxTR_NO_LINES 0x0004 // don't draw lines at all
#define wxTR_LINES_AT_ROOT 0x0008 // connect top-level nodes
-#define wxTR_MAC_BUTTONS wxTR_TWIST_BUTTONS // backward compatibility
-#define wxTR_AQUA_BUTTONS 0x0010 // used internally
#define wxTR_SINGLE 0x0000 // for convenience
#define wxTR_MULTIPLE 0x0020 // can select multiple items
#define wxTR_EXTENDED 0x0040 // TODO: allow extended selection
-#define wxTR_FULL_ROW_HIGHLIGHT 0x2000 // highlight full horizontal space
+#define wxTR_HAS_VARIABLE_ROW_HEIGHT 0x0080 // what it says
#define wxTR_EDIT_LABELS 0x0200 // can edit item labels
#define wxTR_ROW_LINES 0x0400 // put border around items
#define wxTR_HIDE_ROOT 0x0800 // don't display root node
-#define wxTR_HAS_VARIABLE_ROW_HEIGHT 0x0080 // what it says
-// TODO: different default styles for wxGTK, wxMotif, whatever?
-#ifdef __WXMAC__
- #define wxTR_DEFAULT_STYLE (wxTR_TWIST_BUTTONS|wxTR_NO_LINES|wxTR_ROW_LINES)
-#else
- #define wxTR_DEFAULT_STYLE (wxTR_HAS_BUTTONS|wxTR_LINES_AT_ROOT)
-#endif
+#define wxTR_FULL_ROW_HIGHLIGHT 0x2000 // highlight full horz space
+
+#define wxTR_DEFAULT_STYLE (wxTR_HAS_BUTTONS | wxTR_LINES_AT_ROOT)
+
+// deprecated, don't use
+#define wxTR_TWIST_BUTTONS 0
+#define wxTR_MAC_BUTTONS 0
+#define wxTR_AQUA_BUTTONS 0
+
// values for the `flags' parameter of wxTreeCtrl::HitTest() which determine
// where exactly the specified point is situated:
friend class WXDLLEXPORT wxTreeCtrl;
friend class WXDLLEXPORT wxGenericTreeCtrl;
- DECLARE_DYNAMIC_CLASS(wxTreeEvent);
+ DECLARE_DYNAMIC_CLASS_NO_COPY(wxTreeEvent);
};
typedef void (wxEvtHandler::*wxTreeEventFunction)(wxTreeEvent&);