-void wxDC::DrawPoint( wxPoint& point )
-{
- DrawPoint( point.x, point.y );
-};
-
-void wxDC::DrawPolygon( wxList *list, long xoffset, long yoffset, int fillStyle )
-{
- int n = list->Number();
- wxPoint *points = new wxPoint[n];
-
- int i = 0;
- for( wxNode *node = list->First(); node; node = node->Next() )
- {
- wxPoint *point = (wxPoint *)node->Data();
- points[i].x = point->x;
- points[i++].y = point->y;
- };
- DrawPolygon( n, points, xoffset, yoffset, fillStyle );
- delete[] points;
-};
-
-void wxDC::DrawLines( wxList *list, long xoffset, long yoffset )
-{
- int n = list->Number();
- wxPoint *points = new wxPoint[n];
-
- int i = 0;
- for( wxNode *node = list->First(); node; node = node->Next() )
- {
- wxPoint *point = (wxPoint *)node->Data();
- points[i].x = point->x;
- points[i++].y = point->y;
- };
- DrawLines( n, points, xoffset, yoffset );
- delete []points;
-};
-
-void wxDC::DrawSpline( long x1, long y1, long x2, long y2, long x3, long y3 )
-{
- wxList list;
- list.Append( (wxObject*)new wxPoint(x1, y1) );
- list.Append( (wxObject*)new wxPoint(x2, y2) );
- list.Append( (wxObject*)new wxPoint(x3, y3) );
- DrawSpline(&list);
- wxNode *node = list.First();
- while (node)
- {
- wxPoint *p = (wxPoint*)node->Data();
- delete p;
- node = node->Next();
- };
-};
-
-void wxDC::DrawSpline( int n, wxPoint points[] )