void UpdateClock();
// event handlers
+#if wxUSE_TIMER
void OnTimer(wxTimerEvent& WXUNUSED(event)) { UpdateClock(); }
+#endif
void OnSize(wxSizeEvent& event);
void OnToggleClock(wxCommandEvent& event);
void OnButton(wxCommandEvent& event);
Field_Max
};
+#if wxUSE_TIMER
wxTimer m_timer;
+#endif
+#if wxUSE_CHECKBOX
wxCheckBox *m_checkbox;
+#endif
#ifdef USE_STATIC_BITMAP
wxStaticBitmap *m_statbmp;
#else
void OnSetStatusFields(wxCommandEvent& event);
void OnRecreateStatusBar(wxCommandEvent& event);
+ void OnSetStyleNormal(wxCommandEvent& event);
+ void OnSetStyleFlat(wxCommandEvent& event);
+ void OnSetStyleRaised(wxCommandEvent& event);
private:
enum StatBarKind
} m_statbarKind;
void OnUpdateSetStatusFields(wxUpdateUIEvent& event);
void OnUpdateStatusBarToggle(wxUpdateUIEvent& event);
+ void OnUpdateSetStyleNormal(wxUpdateUIEvent& event);
+ void OnUpdateSetStyleFlat(wxUpdateUIEvent& event);
+ void OnUpdateSetStyleRaised(wxUpdateUIEvent& event);
void OnStatusBarToggle(wxCommandEvent& event);
void DoCreateStatusBar(StatBarKind kind);
+ void ApplyStyle();
wxStatusBar *m_statbarDefault;
MyStatusBar *m_statbarCustom;
- // any class wishing to process wxWindows events must use this macro
+ int m_statbarStyle;
+
+ // any class wishing to process wxWidgets events must use this macro
DECLARE_EVENT_TABLE()
};
StatusBar_Recreate,
StatusBar_About,
StatusBar_Toggle,
- StatusBar_Checkbox = 1000
+ StatusBar_Checkbox = 1000,
+ StatusBar_SetStyle,
+ StatusBar_SetStyleNormal,
+ StatusBar_SetStyleFlat,
+ StatusBar_SetStyleRaised
};
static const int BITMAP_SIZE_X = 32;
static const int BITMAP_SIZE_Y = 15;
// ----------------------------------------------------------------------------
-// event tables and other macros for wxWindows
+// event tables and other macros for wxWidgets
// ----------------------------------------------------------------------------
-// the event tables connect the wxWindows events with the functions (event
+// the event tables connect the wxWidgets events with the functions (event
// handlers) which process them. It can be also done at run-time, but for the
// simple menu events like this the static method is much simpler.
#ifdef USE_MDI_PARENT_FRAME
EVT_MENU(StatusBar_Recreate, MyFrame::OnRecreateStatusBar)
EVT_MENU(StatusBar_About, MyFrame::OnAbout)
EVT_MENU(StatusBar_Toggle, MyFrame::OnStatusBarToggle)
+ EVT_MENU(StatusBar_SetStyleNormal, MyFrame::OnSetStyleNormal)
+ EVT_MENU(StatusBar_SetStyleFlat, MyFrame::OnSetStyleFlat)
+ EVT_MENU(StatusBar_SetStyleRaised, MyFrame::OnSetStyleRaised)
EVT_UPDATE_UI(StatusBar_Toggle, MyFrame::OnUpdateStatusBarToggle)
EVT_UPDATE_UI(StatusBar_SetFields, MyFrame::OnUpdateSetStatusFields)
+ EVT_UPDATE_UI(StatusBar_SetStyleNormal, MyFrame::OnUpdateSetStyleNormal)
+ EVT_UPDATE_UI(StatusBar_SetStyleFlat, MyFrame::OnUpdateSetStyleFlat)
+ EVT_UPDATE_UI(StatusBar_SetStyleRaised, MyFrame::OnUpdateSetStyleRaised)
END_EVENT_TABLE()
BEGIN_EVENT_TABLE(MyStatusBar, wxStatusBar)
EVT_SIZE(MyStatusBar::OnSize)
+#if wxUSE_CHECKBOX
EVT_CHECKBOX(StatusBar_Checkbox, MyStatusBar::OnToggleClock)
+#endif
EVT_BUTTON(wxID_ANY, MyStatusBar::OnButton)
+#if wxUSE_TIMER
EVT_TIMER(wxID_ANY, MyStatusBar::OnTimer)
+#endif
END_EVENT_TABLE()
-// Create a new application object: this macro will allow wxWindows to create
+// Create a new application object: this macro will allow wxWidgets to create
// the application object during program execution (it's better than using a
// static object for many reasons) and also declares the accessor function
// wxGetApp() which will return the reference of the right type (i.e. MyApp and
// `Main program' equivalent: the program execution "starts" here
bool MyApp::OnInit()
{
+ if ( !wxApp::OnInit() )
+ return false;
+
// create the main application window
MyFrame *frame = new MyFrame(_T("wxStatusBar sample"),
wxPoint(50, 50), wxSize(450, 340));
m_statbarDefault = NULL;
m_statbarCustom = NULL;
+ m_statbarStyle = wxSB_NORMAL;
+
#ifdef __WXMAC__
// we need this in order to allow the about menu relocation, since ABOUT is
// not the default id of the about menu
statbarMenu->Append(StatusBar_Recreate, _T("&Recreate\tCtrl-R"),
_T("Toggle status bar format"));
+ wxMenu *statbarStyleMenu = new wxMenu;
+ statbarStyleMenu->Append(StatusBar_SetStyleNormal, _T("&Normal"), _T("Sets the style of the first field to normal (sunken) look"), true);
+ statbarStyleMenu->Append(StatusBar_SetStyleFlat, _T("&Flat"), _T("Sets the style of the first field to flat look"), true);
+ statbarStyleMenu->Append(StatusBar_SetStyleRaised, _T("&Raised"), _T("Sets the style of the first field to raised look"), true);
+ statbarMenu->Append(StatusBar_SetStyle, _T("Field style"), statbarStyleMenu);
+
wxMenu *helpMenu = new wxMenu;
helpMenu->Append(StatusBar_About, _T("&About...\tCtrl-A"), _T("Show about dialog"));
// create default status bar to start with
CreateStatusBar(2);
m_statbarKind = StatBar_Default;
- SetStatusText(_T("Welcome to wxWindows!"));
+ SetStatusText(_T("Welcome to wxWidgets!"));
m_statbarDefault = GetStatusBar();
}
wxFAIL_MSG(wxT("unknown stat bar kind"));
}
+ ApplyStyle();
GetStatusBar()->Show();
PositionStatusBar();
void MyFrame::OnUpdateSetStatusFields(wxUpdateUIEvent& event)
{
- // only allow the setting of the number of status fields for the default
+ // only allow the settings of the number of status fields for the default
// status bar
wxStatusBar *sb = GetStatusBar();
event.Enable(sb == m_statbarDefault);
}
-
// event handlers
void MyFrame::OnSetStatusFields(wxCommandEvent& WXUNUSED(event))
{
(
_T("Select the number of fields in the status bar"),
_T("Fields:"),
- _T("wxWindows statusbar sample"),
+ _T("wxWidgets statusbar sample"),
sb->GetFieldsCount(),
1, 5,
this
void MyFrame::OnUpdateStatusBarToggle(wxUpdateUIEvent& event)
{
- event.Check(GetStatusBar() != 0);
+ event.Check(GetStatusBar() != NULL);
}
void MyFrame::OnStatusBarToggle(wxCommandEvent& WXUNUSED(event))
if ( statbarOld )
{
statbarOld->Hide();
- SetStatusBar(0);
+ SetStatusBar(NULL);
}
else
{
DoCreateStatusBar(m_statbarKind);
}
-#ifdef __WXMSW__
- // The following is a kludge suggested by Vadim Zeitlin (one of the wxWindows
- // authors) while we look for a proper fix..
-// SendSizeEvent();
-#endif
}
void MyFrame::OnRecreateStatusBar(wxCommandEvent& WXUNUSED(event))
dlg.ShowModal();
}
+void MyFrame::OnUpdateSetStyleNormal(wxUpdateUIEvent &event)
+{
+ event.Check(m_statbarStyle == wxSB_NORMAL);
+}
+
+void MyFrame::OnUpdateSetStyleFlat(wxUpdateUIEvent &event)
+{
+ event.Check(m_statbarStyle == wxSB_FLAT);
+}
+
+void MyFrame::OnUpdateSetStyleRaised(wxUpdateUIEvent &event)
+{
+ event.Check(m_statbarStyle == wxSB_RAISED);
+}
+
+void MyFrame::OnSetStyleNormal(wxCommandEvent & WXUNUSED(event))
+{
+ m_statbarStyle = wxSB_NORMAL;
+ ApplyStyle();
+}
+
+void MyFrame::OnSetStyleFlat(wxCommandEvent & WXUNUSED(event))
+{
+ m_statbarStyle = wxSB_FLAT;
+ ApplyStyle();
+}
+
+void MyFrame::OnSetStyleRaised(wxCommandEvent & WXUNUSED(event))
+{
+ m_statbarStyle = wxSB_RAISED;
+ ApplyStyle();
+}
+
+void MyFrame::ApplyStyle()
+{
+ wxStatusBar *sb = GetStatusBar();
+ int fields = sb->GetFieldsCount();
+ int *styles = new int[fields];
+
+ for (int i = 1; i < fields; i++)
+ styles[i] = wxSB_NORMAL;
+
+ styles[0] = m_statbarStyle;
+
+ sb->SetStatusStyles(fields, styles);
+
+ delete [] styles;
+}
+
// ----------------------------------------------------------------------------
// MyAboutDialog
// ----------------------------------------------------------------------------
sizerTop->Add(-1, 10, 1, wxGROW);
sizerTop->Add(statbarBottom, 0, wxGROW);
- SetAutoLayout(true);
SetSizer(sizerTop);
sizerTop->Fit(this);
#endif
MyStatusBar::MyStatusBar(wxWindow *parent)
- : wxStatusBar(parent, wxID_ANY), m_timer(this), m_checkbox(NULL)
+ : wxStatusBar(parent, wxID_ANY)
+#if wxUSE_TIMER
+ , m_timer(this)
+#endif
+#if wxUSE_CHECKBOX
+ , m_checkbox(NULL)
+#endif
{
static const int widths[Field_Max] = { -1, 150, BITMAP_SIZE_X, 100 };
SetFieldsCount(Field_Max);
SetStatusWidths(Field_Max, widths);
+#if wxUSE_CHECKBOX
m_checkbox = new wxCheckBox(this, StatusBar_Checkbox, _T("&Toggle clock"));
m_checkbox->SetValue(true);
+#endif
#ifdef USE_STATIC_BITMAP
m_statbmp = new wxStaticBitmap(this, wxID_ANY, wxIcon(green_xpm));
wxBU_EXACTFIT);
#endif
+#if wxUSE_TIMER
m_timer.Start(1000);
+#endif
SetMinHeight(BITMAP_SIZE_Y);
MyStatusBar::~MyStatusBar()
{
+#if wxUSE_TIMER
if ( m_timer.IsRunning() )
{
m_timer.Stop();
}
+#endif
}
wxBitmap MyStatusBar::CreateBitmapForButton(bool on)
void MyStatusBar::OnSize(wxSizeEvent& event)
{
+#if wxUSE_CHECKBOX
if ( !m_checkbox )
return;
+#endif
wxRect rect;
GetFieldRect(Field_Checkbox, rect);
+#if wxUSE_CHECKBOX
m_checkbox->SetSize(rect.x + 2, rect.y + 2, rect.width - 4, rect.height - 4);
+#endif
GetFieldRect(Field_Bitmap, rect);
wxSize size = m_statbmp->GetSize();
void MyStatusBar::OnButton(wxCommandEvent& WXUNUSED(event))
{
+#if wxUSE_CHECKBOX
m_checkbox->SetValue(!m_checkbox->GetValue());
+#endif
DoToggle();
}
void MyStatusBar::DoToggle()
{
+#if wxUSE_CHECKBOX
if ( m_checkbox->GetValue() )
{
+#if wxUSE_TIMER
m_timer.Start(1000);
+#endif
#ifdef USE_STATIC_BITMAP
m_statbmp->SetIcon(wxIcon(green_xpm));
}
else // don't show clock
{
+#if wxUSE_TIMER
m_timer.Stop();
+#endif
#ifdef USE_STATIC_BITMAP
m_statbmp->SetIcon(wxIcon(red_xpm));
m_statbmp->Refresh();
#endif
- SetStatusText(_T(""), Field_Clock);
+ SetStatusText(wxEmptyString, Field_Clock);
}
+#endif
}
void MyStatusBar::UpdateClock()