/////////////////////////////////////////////////////////////////////////////
// Name: keyboard.cpp
-// Purpose: Keyboard wxWindows sample
+// Purpose: Keyboard wxWidgets sample
// Author: Vadim Zeitlin
// Modified by:
// Created: 07.04.02
#endif
// for all others, include the necessary headers (this file is usually all you
-// need because it includes almost all "standard" wxWindows headers)
+// need because it includes almost all "standard" wxWidgets headers)
#ifndef WX_PRECOMP
#include "wx/wx.h"
#endif
+#if !wxUSE_LOG
+# error You must set wxUSE_LOG to 1 in setup.h
+#endif
+
// ----------------------------------------------------------------------------
// private classes
// ----------------------------------------------------------------------------
class TextWindow *m_winText;
wxListBox *m_lboxLog;
- // any class wishing to process wxWindows events must use this macro
+ // any class wishing to process wxWidgets events must use this macro
DECLARE_EVENT_TABLE()
};
};
// ----------------------------------------------------------------------------
-// event tables and other macros for wxWindows
+// event tables and other macros for wxWidgets
// ----------------------------------------------------------------------------
-// the event tables connect the wxWindows events with the functions (event
+// the event tables connect the wxWidgets events with the functions (event
// handlers) which process them. It can be also done at run-time, but for the
// simple menu events like this the static method is much simpler.
BEGIN_EVENT_TABLE(MyFrame, wxFrame)
EVT_SIZE(MyFrame::OnSize)
END_EVENT_TABLE()
-// Create a new application object: this macro will allow wxWindows to create
+// Create a new application object: this macro will allow wxWidgets to create
// the application object during program execution (it's better than using a
// static object for many reasons) and also declares the accessor function
// wxGetApp() which will return the reference of the right type (i.e. MyApp and
// 'Main program' equivalent: the program execution "starts" here
bool MyApp::OnInit()
{
+ if ( !wxApp::OnInit() )
+ return false;
+
// create the main application window
- MyFrame *frame = new MyFrame(_T("Keyboard wxWindows App"),
+ MyFrame *frame = new MyFrame(_T("Keyboard wxWidgets App"),
wxPoint(50, 50), wxSize(450, 340));
// and show it (the frames, unlike simple controls, are not shown when
#if wxUSE_STATUSBAR
// create a status bar just for fun (by default with 1 pane only)
CreateStatusBar(2);
- SetStatusText(_T("Welcome to wxWindows!"));
+ SetStatusText(_T("Welcome to wxWidgets!"));
#endif // wxUSE_STATUSBAR
}
void MyFrame::OnAbout(wxCommandEvent& WXUNUSED(event))
{
- wxString msg = _T("Demonstrates keyboard event processing in wxWindows\n")
- _T("© 2002 Vadim Zeitlin");
+ wxString msg = _T("Demonstrates keyboard event processing in wxWidgets\n")
+ _T("(c) 2002 Vadim Zeitlin");
wxMessageBox(msg, _T("About wxKeyboard"), wxOK | wxICON_INFORMATION, this);
}
case WXK_MENU: key = _T("MENU"); break;
case WXK_PAUSE: key = _T("PAUSE"); break;
case WXK_CAPITAL: key = _T("CAPITAL"); break;
- case WXK_PRIOR: key = _T("PRIOR"); break;
- case WXK_NEXT: key = _T("NEXT"); break;
case WXK_END: key = _T("END"); break;
case WXK_HOME: key = _T("HOME"); break;
case WXK_LEFT: key = _T("LEFT"); break;
case WXK_NUMPAD_UP: key = _T("NUMPAD_UP"); break;
case WXK_NUMPAD_RIGHT: key = _T("NUMPAD_RIGHT"); break;
case WXK_NUMPAD_DOWN: key = _T("NUMPAD_DOWN"); break;
- case WXK_NUMPAD_PRIOR: key = _T("NUMPAD_PRIOR"); break;
case WXK_NUMPAD_PAGEUP: key = _T("NUMPAD_PAGEUP"); break;
case WXK_NUMPAD_PAGEDOWN: key = _T("NUMPAD_PAGEDOWN"); break;
case WXK_NUMPAD_END: key = _T("NUMPAD_END"); break;