#include "wx/object.h"
#include "wx/string.h"
+struct RGBColor;
+
// Colour
class WXDLLEXPORT wxColour: public wxColourBase
{
DEFINE_STD_WXCOLOUR_CONSTRUCTORS
// dtor
- ~wxColour();
+ virtual ~wxColour();
// accessors
- bool Ok() const {return m_isInit; }
+ bool Ok() const { return IsOk(); }
+ bool IsOk() const;
unsigned char Red() const { return m_red; }
unsigned char Green() const { return m_green; }
unsigned char Blue() const { return m_blue; }
+ unsigned char Alpha() const { return m_alpha; }
// comparison
bool operator == (const wxColour& colour) const
return (m_isInit == colour.m_isInit
&& m_red == colour.m_red
&& m_green == colour.m_green
- && m_blue == colour.m_blue);
+ && m_blue == colour.m_blue
+ && m_alpha == colour.m_alpha);
}
bool operator != (const wxColour& colour) const { return !(*this == colour); }
const WXCOLORREF& GetPixel() const { return m_pixel; };
+ // Mac-specific ctor and assignment operator from the native colour
+ wxColour(const RGBColor& col);
+ wxColour& operator=(const RGBColor& col);
+
protected :
// Helper function
void Init();
- void InitWith( unsigned char red, unsigned char green, unsigned char blue );
+ virtual void
+ InitRGBA(unsigned char r, unsigned char g, unsigned char b, unsigned char a);
private:
bool m_isInit;
unsigned char m_red;
unsigned char m_blue;
unsigned char m_green;
+ unsigned char m_alpha;
public:
WXCOLORREF m_pixel ;
- void Set( const WXCOLORREF* color ) ;
+ void FromRGBColor( WXCOLORREF* color ) ;
+
private:
DECLARE_DYNAMIC_CLASS(wxColour)