+ // Load an object from the resource specifying both the resource name and
+ // the classname. This lets you load nonstandard container windows.
+ wxObject *LoadObject(wxWindow *parent, const wxString& name,
+ const wxString& classname);
+
+ // Load an object from the resource specifying both the resource name and
+ // the classname. This form lets you finish the creation of an existing
+ // instance.
+ bool LoadObject(wxObject *instance, wxWindow *parent, const wxString& name,
+ const wxString& classname);
+