#ifndef __WX_UNIV_TOPLEVEL_H__
#define __WX_UNIV_TOPLEVEL_H__
-#ifdef __GNUG__
- #pragma interface "univtoplevel.h"
-#endif
-
#include "wx/univ/inpcons.h"
#include "wx/univ/inphand.h"
#include "wx/icon.h"
wxTOPLEVEL_BUTTON_MAXIMIZE = 0x02000000,
wxTOPLEVEL_BUTTON_ICONIZE = 0x04000000,
wxTOPLEVEL_BUTTON_RESTORE = 0x08000000,
- wxTOPLEVEL_BUTTON_HELP = 0x10000000,
+ wxTOPLEVEL_BUTTON_HELP = 0x10000000
};
// frame hit test return values:
// implement base class pure virtuals
virtual bool ShowFullScreen(bool show, long style = wxFULLSCREEN_ALL);
virtual wxPoint GetClientAreaOrigin() const;
- virtual void DoGetClientSize(int *width, int *height) const;
- virtual void DoSetClientSize(int width, int height);
virtual void SetIcon(const wxIcon& icon) { SetIcons( wxIconBundle( icon ) ); }
virtual void SetIcons(const wxIconBundle& icons);
virtual int GetMinWidth() const;
virtual int GetMinHeight() const;
+ virtual wxWindow *GetInputWindow() const { return wx_const_cast(wxTopLevelWindow*, this); }
+
protected:
+ virtual void DoGetClientSize(int *width, int *height) const;
+ virtual void DoSetClientSize(int width, int height);
+
// handle titlebar button click event
virtual void ClickTitleBarButton(long button);
- virtual wxWindow *GetInputWindow() const { return (wxWindow*)this; }
-
// return wxTOPLEVEL_xxx combination based on current state of the frame
long GetDecorationsStyle() const;
void Init();
void RefreshTitleBar();
- void OnNcPaint(wxPaintEvent& event);
+ void OnNcPaint(wxNcPaintEvent& event);
void OnSystemMenu(wxCommandEvent& event);
- // TRUE if wxTLW should render decorations (aka titlebar) itself
+ // true if wxTLW should render decorations (aka titlebar) itself
static int ms_drawDecorations;
- // TRUE if wxTLW can be iconized
+ // true if wxTLW can be iconized
static int ms_canIconize;
// true for currently active frame
bool m_isActive:1;