#ifndef __WX_UNIV_TOPLEVEL_H__
#define __WX_UNIV_TOPLEVEL_H__
-#ifdef __GNUG__
+#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
#pragma interface "univtoplevel.h"
#endif
wxTOPLEVEL_BUTTON_MAXIMIZE = 0x02000000,
wxTOPLEVEL_BUTTON_ICONIZE = 0x04000000,
wxTOPLEVEL_BUTTON_RESTORE = 0x08000000,
- wxTOPLEVEL_BUTTON_HELP = 0x10000000,
+ wxTOPLEVEL_BUTTON_HELP = 0x10000000
};
// frame hit test return values:
virtual int GetMinWidth() const;
virtual int GetMinHeight() const;
+ virtual bool ProvidesBackground() const { return TRUE; }
+
protected:
// handle titlebar button click event
virtual void ClickTitleBarButton(long button);
void Init();
void RefreshTitleBar();
- void OnNcPaint(wxPaintEvent& event);
+ void OnNcPaint(wxNcPaintEvent& event);
void OnSystemMenu(wxCommandEvent& event);
// TRUE if wxTLW should render decorations (aka titlebar) itself