/////////////////////////////////////////////////////////////////////////////
// Name: glcanvas.h
-// Purpose: wxGLCanvas, for using OpenGL with wxWindows 2.0 for Motif.
+// Purpose: wxGLCanvas, for using OpenGL with wxWidgets 2.0 for Motif.
// Uses the GLX extension.
// Author: Julian Smart and Wolfram Gloger
// Modified by:
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
-#if defined(__GNUG__) && !defined(__APPLE__)
-#pragma interface "glcanvas.h"
-#endif
-
#ifndef _WX_GLCANVAS_H_
#define _WX_GLCANVAS_H_
+#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
+#pragma interface "glcanvas.h"
+#endif
+
#include "wx/setup.h"
#if wxUSE_GLCANVAS
~wxGLContext();
void SetCurrent();
- void SetColour(const char *colour);
+ void SetColour(const wxChar *colour);
void SwapBuffers();
void SetupPixelFormat();
wxGLCanvas( wxWindow *parent, wxWindowID id = -1,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
- long style = 0, const wxString& name = "GLCanvas",
+ long style = 0, const wxString& name = wxT("GLCanvas"),
int *attribList = (int*) NULL,
const wxPalette& palette = wxNullPalette );
wxGLCanvas( wxWindow *parent, const wxGLContext *shared = (wxGLContext *)NULL,
wxWindowID id = -1,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
- long style = 0, const wxString& name = "GLCanvas",
+ long style = 0, const wxString& name = wxT("GLCanvas"),
int *attribList = (int*) NULL,
const wxPalette& palette = wxNullPalette );
wxGLCanvas( wxWindow *parent, const wxGLCanvas *shared = (wxGLCanvas *)NULL,
wxWindowID id = -1,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
- long style = 0, const wxString& name = "GLCanvas",
+ long style = 0, const wxString& name = wxT("GLCanvas"),
int *attribList = (int*) NULL,
const wxPalette& palette = wxNullPalette );
wxWindowID id = -1,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
- long style = 0, const wxString& name = "GLCanvas",
+ long style = 0, const wxString& name = wxT("GLCanvas"),
int *attribList = (int*) NULL,
const wxPalette& palette = wxNullPalette );
~wxGLCanvas();
void SetCurrent();
- void SetColour(const char *colour);
+ void SetColour(const wxChar *colour);
void SwapBuffers();
// void OnSize(wxSizeEvent& event);