-/* pre-allocates memory (frees the previous data!) */ \
-void name::Alloc(size_t nSize) \
-{ \
- /* only if old buffer was not big enough */ \
- if ( nSize > m_nSize ) { \
- wxDELETEA(m_pItems); \
- m_nSize = 0; \
- m_pItems = new T[nSize]; \
- /* only alloc if allocation succeeded */ \
- if ( m_pItems ) { \
- m_nSize = nSize; \
- } \
- } \
- \
- m_nCount = 0; \
-} \
- \