/////////////////////////////////////////////////////////////////////////////
-// Name: wx/msgdlgg.h
+// Name: wx/msgdlg.h
// Purpose: common header and base class for wxMessageDialog
// Author: Julian Smart
// Modified by:
#include "wx/dialog.h"
#include "wx/stockitem.h"
-WXDLLIMPEXP_DATA_CORE(extern const char) wxMessageBoxCaptionStr[];
+extern WXDLLIMPEXP_DATA_CORE(const char) wxMessageBoxCaptionStr[];
// ----------------------------------------------------------------------------
// wxMessageDialogBase: base class defining wxMessageDialog interface
wxASSERT_MSG( !(style & wxYES) || !(style & wxOK),
"wxOK and wxYES/wxNO can't be used together" );
- wxASSERT_MSG( (style & wxYES) || (style & wxOK),
- "one of wxOK and wxYES/wxNO must be used" );
+ // It is common to specify just the icon, without wxOK, in the existing
+ // code, especially one written by Windows programmers as MB_OK is 0
+ // and so they're used to omitting wxOK. Don't complain about it but
+ // just add wxOK implicitly for compatibility.
+ if ( !(style & wxYES) && !(style & wxOK) )
+ style |= wxOK;
wxASSERT_MSG( (style & wxID_OK) != wxID_OK,
"wxMessageBox: Did you mean wxOK (and not wxID_OK)?" );
return true;
}
+ virtual bool SetHelpLabel(const ButtonLabel& help)
+ {
+ DoSetCustomLabel(m_help, help);
+ return true;
+ }
+
// test if any custom labels were set
bool HasCustomLabels() const
{
- return !(m_ok.empty() && m_cancel.empty() &&
+ return !(m_ok.empty() && m_cancel.empty() && m_help.empty() &&
m_yes.empty() && m_no.empty());
}
{ return m_ok.empty() ? GetDefaultOKLabel() : m_ok; }
wxString GetCancelLabel() const
{ return m_cancel.empty() ? GetDefaultCancelLabel() : m_cancel; }
+ wxString GetHelpLabel() const
+ { return m_help.empty() ? GetDefaultHelpLabel() : m_help; }
// based on message dialog style, returns exactly one of: wxICON_NONE,
// wxICON_ERROR, wxICON_WARNING, wxICON_QUESTION, wxICON_INFORMATION
var = label.GetAsString();
}
+ // these functions return the custom label or empty string and should be
+ // used only in specific circumstances such as creating the buttons with
+ // these labels (in which case it makes sense to only use a custom label if
+ // it was really given and fall back on stock label otherwise), use the
+ // Get{Yes,No,OK,Cancel}Label() methods above otherwise
+ const wxString& GetCustomYesLabel() const { return m_yes; }
+ const wxString& GetCustomNoLabel() const { return m_no; }
+ const wxString& GetCustomOKLabel() const { return m_ok; }
+ const wxString& GetCustomHelpLabel() const { return m_help; }
+ const wxString& GetCustomCancelLabel() const { return m_cancel; }
+
private:
// these functions may be overridden to provide different defaults for the
// default button labels (this is used by wxGTK)
virtual wxString GetDefaultNoLabel() const { return wxGetTranslation("No"); }
virtual wxString GetDefaultOKLabel() const { return wxGetTranslation("OK"); }
virtual wxString GetDefaultCancelLabel() const { return wxGetTranslation("Cancel"); }
+ virtual wxString GetDefaultHelpLabel() const { return wxGetTranslation("Help"); }
// labels for the buttons, initially empty meaning that the defaults should
// be used, use GetYes/No/OK/CancelLabel() to access them
wxString m_yes,
m_no,
m_ok,
- m_cancel;
+ m_cancel,
+ m_help;
wxDECLARE_NO_COPY_CLASS(wxMessageDialogBase);
};
#define wxMessageDialog wxGenericMessageDialog
#elif defined(__WXCOCOA__)
#include "wx/cocoa/msgdlg.h"
-#elif defined(__WXPALMOS__)
- #include "wx/palmos/msgdlg.h"
#elif defined(__WXMSW__)
#include "wx/msw/msgdlg.h"
#elif defined(__WXMOTIF__)