+ // find the top level window which had focus before - we will restore
+ // focus to it later
+ m_hwndOldFocus = 0;
+ for ( HWND hwnd = ::GetFocus(); hwnd; hwnd = ::GetParent(hwnd) )
+ {
+ m_hwndOldFocus = (WXHWND)hwnd;
+ }
+
+ if (m_modalShowing)
+ {
+ BringWindowToTop((HWND) GetHWND());
+ return TRUE;
+ }
+
+ m_modalShowing = TRUE;
+ wxNode *node = wxModalDialogs.First();
+ while (node)
+ {
+ wxDialog *box = (wxDialog *)node->Data();
+ if (box != this)
+ ::EnableWindow((HWND) box->GetHWND(), FALSE);
+ node = node->Next();
+ }
+
+ // if we don't do it, some window might be deleted while we have pointers
+ // to them in our disabledWindows list and the program will crash when it
+ // will try to reenable them after the modal dialog end
+ wxTheApp->DeletePendingObjects();
+ wxList disabledWindows;
+
+ node = wxModelessWindows.First();
+ while (node)
+ {
+ wxWindow *win = (wxWindow *)node->Data();
+ if (::IsWindowEnabled((HWND) win->GetHWND()))
+ {
+ ::EnableWindow((HWND) win->GetHWND(), FALSE);
+ disabledWindows.Append(win);
+ }
+ node = node->Next();
+ }
+
+ ShowWindow((HWND) GetHWND(), SW_SHOW);
+ EnableWindow((HWND) GetHWND(), TRUE);
+ BringWindowToTop((HWND) GetHWND());
+
+ if ( !wxModalDialogs.Find(this) )
+ wxModalDialogs.Append(this);
+
+ MSG msg;
+ // Must test whether this dialog still exists: we may not process
+ // a message before the deletion.
+ while (wxModalDialogs.Find(this) && m_modalShowing && GetMessage(&msg, NULL, 0, 0))
+ {
+ if ( m_acceleratorTable.Ok() &&
+ ::TranslateAccelerator((HWND)GetHWND(),
+ (HACCEL)m_acceleratorTable.GetHACCEL(),
+ &msg) )
+ {
+ // Have processed the message
+ }
+ else if ( !wxTheApp->ProcessMessage((WXMSG *)&msg) )
+ {
+ TranslateMessage(&msg);
+ DispatchMessage(&msg);
+ }