]> git.saurik.com Git - wxWidgets.git/blobdiff - src/msw/control.cpp
Improved selection mode handling in wxGrid::SelectBlock
[wxWidgets.git] / src / msw / control.cpp
index 7f609f7bd6b00841a116122225fa38a01e81a4a3..ce7b2fca18b6f4c5dfca6a4d06a4ce56bace7879 100644 (file)
 
 #include "wx/msw/private.h"
 
-#if (defined(__WIN95__) && !defined(__GNUWIN32__)) || defined(__TWIN32__)
-#include <commctrl.h>
+#if defined(__WIN95__) && !(defined(__GNUWIN32_OLD__) || defined(__TWIN32__))
+    #include <commctrl.h>
 #endif
 
-#if !USE_SHARED_LIBRARY
 IMPLEMENT_ABSTRACT_CLASS(wxControl, wxWindow)
 
 BEGIN_EVENT_TABLE(wxControl, wxWindow)
     EVT_ERASE_BACKGROUND(wxControl::OnEraseBackground)
 END_EVENT_TABLE()
-#endif
 
 // Item members
 wxControl::wxControl()
 {
-  m_backgroundColour = *wxWHITE;
-  m_foregroundColour = *wxBLACK;
+    m_backgroundColour = *wxWHITE;
+    m_foregroundColour = *wxBLACK;
 
 #if WXWIN_COMPATIBILITY
-  m_callback = 0;
+    m_callback = 0;
 #endif // WXWIN_COMPATIBILITY
 }
 
@@ -58,6 +56,88 @@ wxControl::~wxControl()
     m_isBeingDeleted = TRUE;
 }
 
+
+bool wxControl::Create(wxWindow *parent, wxWindowID id,
+                       const wxPoint& pos,
+                       const wxSize& size, long style,
+                       const wxValidator& validator,
+                       const wxString& name)
+{
+    bool rval = wxWindow::Create(parent, id, pos, size, style, name);
+    if (rval) {
+#if wxUSE_VALIDATORS
+        SetValidator(validator);
+#endif
+    }
+    return rval;
+}
+
+bool wxControl::MSWCreateControl(const wxChar *classname,
+                                 WXDWORD style,
+                                 const wxPoint& pos,
+                                 const wxSize& size,
+                                 const wxString& label,
+                                 WXDWORD exstyle)
+{
+    // VZ: if someone could put a comment here explaining what exactly this is
+    //     needed for, it would be nice...
+    bool want3D;
+
+    // if no extended style given, determine it ourselves
+    if ( exstyle == (WXDWORD)-1 )
+    {
+        exstyle = GetExStyle(style, &want3D);
+    }
+
+    // all controls have these childs (wxWindows creates all controls visible
+    // by default)
+    style |= WS_CHILD | WS_VISIBLE;
+
+    m_hWnd = (WXHWND)::CreateWindowEx
+                       (
+                        exstyle,            // extended style
+                        classname,          // the kind of control to create
+                        label,              // the window name
+                        style,              // the window style
+                        pos.x, pos.y,       // the window position
+                        size.x, size.y,     //            and size
+                        GetHwndOf(GetParent()),  // parent
+                        (HMENU)GetId(),     // child id
+                        wxGetInstance(),    // app instance
+                        NULL                // creation parameters
+                       );
+
+    if ( !m_hWnd )
+    {
+#ifdef __WXDEBUG__
+        wxLogError(wxT("Failed to create a control of class '%s'"), classname);
+#endif // DEBUG
+
+        return FALSE;
+    }
+
+#if wxUSE_CTL3D
+    if ( want3D )
+    {
+        Ctl3dSubclassCtl(GetHwnd());
+        m_useCtl3D = TRUE;
+    }
+#endif // wxUSE_CTL3D
+
+    // subclass again for purposes of dialog editing mode
+    SubclassWin(m_hWnd);
+
+    // controls use the same font and colours as their parent dialog by default
+    InheritAttributes();
+
+    return TRUE;
+}
+
+wxSize wxControl::DoGetBestSize() const
+{
+    return wxSize(DEFAULT_ITEM_WIDTH, DEFAULT_ITEM_HEIGHT);
+}
+
 bool wxControl::ProcessCommand(wxCommandEvent& event)
 {
 #if WXWIN_COMPATIBILITY
@@ -124,22 +204,61 @@ bool wxControl::MSWOnNotify(int idCtrl,
 
 void wxControl::OnEraseBackground(wxEraseEvent& event)
 {
-    // In general, you don't want to erase the background of a control,
-    // or you'll get a flicker.
-    // TODO: move this 'null' function into each control that
-    // might flicker.
+    // notice that this 'dumb' implementation may cause flicker for some of the
+    // controls in which case they should intercept wxEraseEvent and process it
+    // themselves somehow
 
     RECT rect;
-    ::GetClientRect((HWND) GetHWND(), &rect);
+    ::GetClientRect(GetHwnd(), &rect);
+
+    HBRUSH hBrush = ::CreateSolidBrush(wxColourToRGB(GetBackgroundColour()));
 
-    HBRUSH hBrush = ::CreateSolidBrush(PALETTERGB(GetBackgroundColour().Red(),
-                                                  GetBackgroundColour().Green(),
-                                                  GetBackgroundColour().Blue()));
-    int mode = ::SetMapMode((HDC) event.GetDC()->GetHDC(), MM_TEXT);
+    HDC hdc = GetHdcOf((*event.GetDC()));
+    int mode = ::SetMapMode(hdc, MM_TEXT);
 
-    ::FillRect ((HDC) event.GetDC()->GetHDC(), &rect, hBrush);
+    ::FillRect(hdc, &rect, hBrush);
     ::DeleteObject(hBrush);
-    ::SetMapMode((HDC) event.GetDC()->GetHDC(), mode);
+    ::SetMapMode(hdc, mode);
+}
+
+WXHBRUSH wxControl::OnCtlColor(WXHDC pDC, WXHWND pWnd, WXUINT nCtlColor,
+                               WXUINT message,
+                               WXWPARAM wParam,
+                               WXLPARAM lParam)
+{
+#if wxUSE_CTL3D
+    if ( m_useCtl3D )
+    {
+        HBRUSH hbrush = Ctl3dCtlColorEx(message, wParam, lParam);
+        return (WXHBRUSH) hbrush;
+    }
+#endif // wxUSE_CTL3D
+
+    HDC hdc = (HDC)pDC;
+    if (GetParent()->GetTransparentBackground())
+        SetBkMode(hdc, TRANSPARENT);
+    else
+        SetBkMode(hdc, OPAQUE);
+
+    const wxColour& colBack = GetBackgroundColour();
+    ::SetBkColor(hdc, wxColourToRGB(colBack));
+    ::SetTextColor(hdc, wxColourToRGB(GetForegroundColour()));
+
+    wxBrush *brush = wxTheBrushList->FindOrCreateBrush(colBack, wxSOLID);
+
+    return (WXHBRUSH)brush->GetResourceHandle();
+}
+
+WXDWORD wxControl::GetExStyle(WXDWORD& style, bool *want3D) const
+{
+    WXDWORD exStyle = Determine3DEffects(WS_EX_CLIENTEDGE, want3D);
+
+    // Even with extended styles, need to combine with WS_BORDER for them to
+    // look right.
+    if ( *want3D || wxStyleHasBorder(m_windowStyle) )
+        style |= WS_BORDER;
+
+    return exStyle;
 }
 
 // ---------------------------------------------------------------------------