#include "wx/object.h"
// Colour
-class WXDLLEXPORT wxColour: public wxObject
+class WXDLLEXPORT wxColour: public wxColourBase
{
public:
// constructors
// ------------
-
- // default
- wxColour();
-
- // from separate RGB
- wxColour( unsigned char cRed, unsigned char cGreen, unsigned char cBlue );
-
- // from packed RGB
- wxColour( unsigned long colRGB ) { Set(colRGB); }
-
- // Implicit conversion from the colour name
- wxColour(const wxString& rColourName) { InitFromName(rColourName); }
- wxColour(const wxChar *zColourName) { InitFromName(zColourName); }
+ DEFINE_STD_WXCOLOUR_CONSTRUCTORS
// Copy ctors and assignment operators
wxColour(const wxColour& rCol);
wxColour&operator = (const wxColour& rCol);
// Dtor
- ~wxColour();
-
- // Set functions
- void Set( unsigned char cRed, unsigned char cGreen, unsigned char cBlue);
- void Set( unsigned long lColRGB)
- {
- // We don't need to know sizeof(long) here because we assume that the three
- // least significant bytes contain the R, G and B values
- Set( (unsigned char)lColRGB
- ,(unsigned char)(lColRGB >> 8)
- ,(unsigned char)(lColRGB >> 16)
- );
- }
- void Set(const wxString& rsColour)
- {
- InitFromName(rsColour);
- }
+ virtual ~wxColour();
// Accessors
- bool Ok(void) const {return m_bIsInit; }
+ virtual bool IsOk(void) const { return m_bIsInit; }
unsigned char Red(void) const { return m_cRed; }
unsigned char Green(void) const { return m_cGreen; }
WXCOLORREF GetPixel(void) const { return m_vPixel; };
- void InitFromName(const wxString& rCol);
private:
// Helper function
void Init();
- bool m_bIsInit;
- unsigned char m_cRed;
- unsigned char m_cBlue;
- unsigned char m_cGreen;
+ bool m_bIsInit;
+ unsigned char m_cRed;
+ unsigned char m_cBlue;
+ unsigned char m_cGreen;
+
+ virtual void
+ InitRGBA(unsigned char r, unsigned char g, unsigned char b, unsigned char a);
public:
WXCOLORREF m_vPixel ;