#include "wx/string.h"
// Colour
-class WXDLLEXPORT wxColour : public wxObject
+class WXDLLEXPORT wxColour : public wxColourBase
{
DECLARE_DYNAMIC_CLASS(wxColour)
public:
// ------------
// default
- wxColour();
-
- // from separate RGB
- wxColour( unsigned char red, unsigned char green, unsigned char blue )
- { Set(red, green, blue); }
-
- // from packed RGB
- wxColour( unsigned long colRGB ) { Set(colRGB); }
-
- // implicit conversion from the colour name
- wxColour( const wxString &colourName ) { InitFromName(colourName); }
- wxColour( const char *colourName ) { InitFromName(colourName); }
+ wxColour() { Init(); }
+ DEFINE_STD_WXCOLOUR_CONSTRUCTORS
// copy ctors and assignment operators
wxColour( const wxColour& col );
// dtor
~wxColour();
- // Set() functions
- void Set( unsigned char red, unsigned char green, unsigned char blue );
- void Set( unsigned long colRGB )
- {
- // we don't need to know sizeof(long) here because we assume that the three
- // least significant bytes contain the R, G and B values
- Set((unsigned char)colRGB,
- (unsigned char)(colRGB >> 8),
- (unsigned char)(colRGB >> 16));
- }
// accessors
bool Ok() const {return m_isInit; }
inline bool operator != (const wxColour& colour) const { return (!(m_red == colour.m_red && m_green == colour.m_green && m_blue == colour.m_blue)); }
- // Get colour from name or wxNullColour
- static wxColour CreateByName(const wxString& name);
-
// Allocate a colour, or nearest colour, using the given display.
// If realloc is true, ignore the existing pixel, otherwise just return
// the existing one.
int AllocColour(WXDisplay* display, bool realloc = false);
- void InitFromName(const wxString& col);
-
protected:
// Helper function
void Init();
+ virtual void InitWith( unsigned char red, unsigned char green, unsigned char blue );
+
private:
bool m_isInit;
unsigned char m_red;