/////////////////////////////////////////////////////////////////////////////
#include "wx/wxprec.h"
-#ifndef WX_PRECOMP
-#endif //WX_PRECOMP
-#include "wx/gdicmn.h"
#include "wx/colour.h"
+#ifndef WX_PRECOMP
+ #include "wx/gdicmn.h"
+#endif //WX_PRECOMP
+
#include "wx/cocoa/autorelease.h"
+#include "wx/cocoa/ObjcRef.h"
#import <AppKit/NSColor.h>
, m_red(col.m_red)
, m_green(col.m_green)
, m_blue(col.m_blue)
+, m_alpha(col.m_alpha)
{
- [m_cocoaNSColor retain];
+ wxGCSafeRetain(m_cocoaNSColor);
}
wxColour::wxColour( WX_NSColor aColor )
wxColour& wxColour::operator =(const wxColour& col)
{
- m_cocoaNSColor = col.m_cocoaNSColor;
+ m_cocoaNSColor = wxGCSafeRetain(col.m_cocoaNSColor);
m_red = col.m_red;
m_green = col.m_green;
m_blue = col.m_blue;
- [m_cocoaNSColor retain];
+ m_alpha = col.m_alpha;
return *this;
}
-void wxColour::InitFromName(const wxString& name)
-{
- if ( wxTheColourDatabase )
- {
- wxColour col = wxTheColourDatabase->Find(name);
- if ( col.Ok() )
- {
- *this = col;
- return;
- }
- }
-
- // leave invalid
- Init();
-}
-
wxColour::~wxColour ()
{
- [m_cocoaNSColor release];
+ wxGCSafeRelease(m_cocoaNSColor);
}
-void wxColour::Set (unsigned char r, unsigned char g, unsigned char b)
+void wxColour::InitRGBA(unsigned char r,
+ unsigned char g,
+ unsigned char b,
+ unsigned char a)
{
wxAutoNSAutoreleasePool pool;
- [m_cocoaNSColor release];
- m_cocoaNSColor = [[NSColor colorWithCalibratedRed:r/255.0 green:g/255.0 blue:b/255.0 alpha:1.0] retain];
+ wxGCSafeRelease(m_cocoaNSColor);
+ m_cocoaNSColor = wxGCSafeRetain([NSColor colorWithCalibratedRed:r/255.0 green:g/255.0 blue:b/255.0 alpha:a/255.0]);
m_red = r;
m_green = g;
m_blue = b;
+ m_alpha = a;
}
void wxColour::Set( WX_NSColor aColor )
{
- [aColor retain];
- [m_cocoaNSColor release];
+ wxGCSafeRetain(aColor);
+ wxGCSafeRelease(m_cocoaNSColor);
m_cocoaNSColor = aColor;
/* Make a temporary color in RGB format and get the values. Note that
m_red = (wxUint8) ([rgbColor redComponent] * 255.0);
m_green = (wxUint8) ([rgbColor greenComponent] * 255.0);
m_blue = (wxUint8) ([rgbColor blueComponent] * 255.0);
+ m_alpha = (wxUint8) ([rgbColor alphaComponent] * 255.0);
}