#include "wx/object.h"
// Colour
-class WXDLLEXPORT wxColour: public wxObject
+class WXDLLEXPORT wxColour: public wxColourBase
{
public:
// constructors
// default
wxColour();
-
- // from separate RGB
- wxColour(unsigned char red, unsigned char green, unsigned char blue)
- { Set(red, green, blue); }
-
- // from packed RGB
- wxColour(unsigned long colRGB) { Set(colRGB); }
-
- // implicit conversion from the colour name
- wxColour(const wxString &colourName) { InitFromName(colourName); }
- wxColour(const char *colourName) { InitFromName(colourName); }
-
+ DEFINE_STD_WXCOLOUR_CONSTRUCTORS
// copy ctors and assignment operators
wxColour(const wxColour& col);
// dtor
~wxColour();
- // Set() functions
- void Set(unsigned char red, unsigned char green, unsigned char blue);
- void Set(unsigned long colRGB)
- {
- // we don't need to know sizeof(long) here because we assume that the three
- // least significant bytes contain the R, G and B values
- Set((unsigned char)colRGB,
- (unsigned char)(colRGB >> 8),
- (unsigned char)(colRGB >> 16));
- }
-
// accessors
bool Ok() const { return m_isInit; }
}
bool operator != (const wxColour& colour) const { return !(*this == colour); }
- void InitFromName(const wxString& colourName);
protected:
// Helper function
void Init();
+ virtual void InitWith(unsigned char red, unsigned char green, unsigned char blue);
+
private:
bool m_isInit;
unsigned char m_red;