wxPoint pt(0, 0);
#if wxUSE_TOOLBAR
- if ( GetToolBar() )
+ if ( GetToolBar() && GetToolBar()->IsShown() )
{
int w, h;
GetToolBar()->GetSize(& w, & h);
if ( !bar )
return FALSE;
+ wxCommandEvent commandEvent(wxEVT_COMMAND_MENU_SELECTED, id);
+ commandEvent.SetEventObject(this);
+
wxMenuItem *item = bar->FindItem(id);
if ( item && item->IsCheckable() )
{
item->Toggle();
- }
- wxCommandEvent commandEvent(wxEVT_COMMAND_MENU_SELECTED, id);
- commandEvent.SetInt(id);
- commandEvent.SetEventObject(this);
+ // use the new value
+ commandEvent.SetInt(item->IsChecked());
+ }
return GetEventHandler()->ProcessEvent(commandEvent);
}
void wxFrameBase::OnMenuHighlight(wxMenuEvent& event)
{
#if wxUSE_STATUSBAR
- if ( GetStatusBar() )
- {
- // if no help string found, we will clear the status bar text
- wxString helpString;
+ (void)ShowMenuHelp(GetStatusBar(), event.GetMenuId());
+#endif // wxUSE_STATUSBAR
+}
- int menuId = event.GetMenuId();
- if ( menuId != wxID_SEPARATOR && menuId != -2 /* wxID_TITLE */ )
- {
- wxMenuBar *menuBar = GetMenuBar();
- if ( menuBar )
- {
- // it's ok if we don't find the item because it might belong
- // to the popup menu
- wxMenuItem *item = menuBar->FindItem(menuId);
- if ( item )
- helpString = item->GetHelp();
- }
- }
+bool wxFrameBase::SendIconizeEvent(bool iconized)
+{
+ wxIconizeEvent event(GetId(), iconized);
+ event.SetEventObject(this);
- // set status text even if the string is empty - this will at least
- // remove the string from the item which was previously selected
- SetStatusText(helpString);
- }
-#endif // wxUSE_STATUSBAR
+ return GetEventHandler()->ProcessEvent(event);
}
// ----------------------------------------------------------------------------
PositionStatusBar();
}
+bool wxFrameBase::ShowMenuHelp(wxStatusBar *statbar, int menuId)
+{
+ if ( !statbar )
+ return FALSE;
+
+ // if no help string found, we will clear the status bar text
+ wxString helpString;
+
+ if ( menuId != wxID_SEPARATOR && menuId != -2 /* wxID_TITLE */ )
+ {
+ wxMenuBar *menuBar = GetMenuBar();
+ if ( menuBar )
+ {
+ // it's ok if we don't find the item because it might belong
+ // to the popup menu
+ wxMenuItem *item = menuBar->FindItem(menuId);
+ if ( item )
+ helpString = item->GetHelp();
+ }
+ }
+
+ // set status text even if the string is empty - this will at least
+ // remove the string from the item which was previously selected
+ statbar->SetStatusText(helpString);
+
+ return !helpString.IsEmpty();
+}
+
#endif // wxUSE_STATUSBAR
// ----------------------------------------------------------------------------
{
wxMenuBar* bar = GetMenuBar();
+#ifdef __WXMSW__
+ wxWindow* focusWin = wxFindFocusDescendant((wxWindow*) this);
+#else
+ wxWindow* focusWin = (wxWindow*) NULL;
+#endif
if ( bar != NULL )
{
int nCount = bar->GetMenuCount();
for (int n = 0; n < nCount; n++)
- DoMenuUpdates(bar->GetMenu(n), (wxWindow*) NULL);
+ DoMenuUpdates(bar->GetMenu(n), focusWin);
}
}
// update a menu and all submenus recursively
-void wxFrameBase::DoMenuUpdates(wxMenu* menu, wxWindow* WXUNUSED(focusWin))
+void wxFrameBase::DoMenuUpdates(wxMenu* menu, wxWindow* focusWin)
{
- wxEvtHandler* evtHandler = GetEventHandler();
+ wxEvtHandler* evtHandler = focusWin ? focusWin->GetEventHandler() : GetEventHandler();
wxMenuItemList::Node* node = menu->GetMenuItems().GetFirst();
while (node)
{